Ejemplo n.º 1
0
        private void LoadLevelFromBlueprint()
        {
            Fraction[] fracList = { fractionNeutral, fractionPlayer, fractionComputer1, fractionComputer2, fractionComputer3 };

            //----------------------------------------------------------------

            MapFullBounds      = new FRectangle(0, 0, Blueprint.LevelWidth, Blueprint.LevelHeight);
            MapViewportCenterX = Blueprint.LevelViewX;
            MapViewportCenterY = Blueprint.LevelViewY;
            WrapMode           = (GameWrapMode)Blueprint.WrapMode;

            if (WrapMode == GameWrapMode.Donut || WrapMode == GameWrapMode.Reflect)
            {
                VAdapterGame.ChangeVirtualSize(GDConstants.VIEW_WIDTH + GDConstants.TILE_WIDTH, GDConstants.VIEW_HEIGHT + GDConstants.TILE_WIDTH);
                MapViewportCenterX = Blueprint.LevelViewX;
                MapViewportCenterY = Blueprint.LevelViewY;
            }

            if (MainGame.Inst.Profile.EffectsEnabled && WrapMode == GameWrapMode.Donut)
            {
                Entities.AddEntity(new DonutParticleEmitter(this, Blueprint, FlatAlign4.NN));
                Entities.AddEntity(new DonutParticleEmitter(this, Blueprint, FlatAlign4.EE));
                Entities.AddEntity(new DonutParticleEmitter(this, Blueprint, FlatAlign4.SS));
                Entities.AddEntity(new DonutParticleEmitter(this, Blueprint, FlatAlign4.WW));
            }

            if (MainGame.Inst.Profile.EffectsEnabled)
            {
                Background = new GDCellularBackground(this, Blueprint);
            }
            else
            {
                Background = new GDStaticGridBackground(this, WrapMode);
            }

            //----------------------------------------------------------------

            var cannonList   = new List <Cannon>();
            var portalList   = new List <Portal>();
            var fractionList = new List <Fraction>();
            var laserworld   = false;

            fractionList.Add(fractionNeutral);

            foreach (var bPrint in Blueprint.BlueprintCannons)
            {
                var e = new BulletCannon(this, bPrint, fracList);
                Entities.AddEntity(e);
                cannonList.Add(e);

                if (!fractionList.Contains(e.Fraction))
                {
                    fractionList.Add(e.Fraction);
                }
            }

            foreach (var bPrint in Blueprint.BlueprintMinigun)
            {
                var e = new MinigunCannon(this, bPrint, fracList);
                Entities.AddEntity(e);
                cannonList.Add(e);

                if (!fractionList.Contains(e.Fraction))
                {
                    fractionList.Add(e.Fraction);
                }
            }

            foreach (var bPrint in Blueprint.BlueprintRelayCannon)
            {
                var e = new RelayCannon(this, bPrint, fracList);
                Entities.AddEntity(e);
                cannonList.Add(e);

                if (!fractionList.Contains(e.Fraction))
                {
                    fractionList.Add(e.Fraction);
                }
            }

            foreach (var bPrint in Blueprint.BlueprintTrishotCannon)
            {
                var e = new TrishotCannon(this, bPrint, fracList);
                Entities.AddEntity(e);
                cannonList.Add(e);

                if (!fractionList.Contains(e.Fraction))
                {
                    fractionList.Add(e.Fraction);
                }
            }

            foreach (var bPrint in Blueprint.BlueprintVoidWalls)
            {
                var e = new VoidWall(this, bPrint);
                Entities.AddEntity(e);
            }

            foreach (var bPrint in Blueprint.BlueprintVoidCircles)
            {
                var e = new VoidCircle(this, bPrint);
                Entities.AddEntity(e);
            }

            foreach (var bPrint in Blueprint.BlueprintGlassBlocks)
            {
                var e = new GlassBlock(this, bPrint);
                Entities.AddEntity(e);
            }

            foreach (var bPrint in Blueprint.BlueprintBlackHoles)
            {
                var e = new BlackHole(this, bPrint);
                Entities.AddEntity(e);
            }

            foreach (var bPrint in Blueprint.BlueprintPortals)
            {
                var e = new Portal(this, bPrint);
                Entities.AddEntity(e);
                portalList.Add(e);
            }

            foreach (var bPrint in Blueprint.BlueprintLaserCannons)
            {
                var e = new LaserCannon(this, bPrint, fracList);
                Entities.AddEntity(e);
                cannonList.Add(e);
                laserworld = true;

                if (!fractionList.Contains(e.Fraction))
                {
                    fractionList.Add(e.Fraction);
                }
            }

            foreach (var bPrint in Blueprint.BlueprintShieldProjector)
            {
                var e = new ShieldProjectorCannon(this, bPrint, fracList);
                Entities.AddEntity(e);
                cannonList.Add(e);
                laserworld = true;

                if (!fractionList.Contains(e.Fraction))
                {
                    fractionList.Add(e.Fraction);
                }
            }

            foreach (var bPrint in Blueprint.BlueprintMirrorBlocks)
            {
                var e = new MirrorBlock(this, bPrint);
                Entities.AddEntity(e);
            }

            foreach (var bPrint in Blueprint.BlueprintMirrorCircles)
            {
                var e = new MirrorCircle(this, bPrint);
                Entities.AddEntity(e);
            }

            foreach (var bPrint in Blueprint.BlueprintBackgroundText)
            {
                var e = new BackgroundText(this, bPrint);
                Entities.AddEntity(e);
            }

            //----------------------------------------------------------------

            if (laserworld)
            {
                Entities.AddEntity(new LaserRenderer(this, LaserNetwork, Blueprint));
            }

            AddEdgeMarker();

            //----------------------------------------------------------------

            foreach (var cannon in cannonList)
            {
                cannon.OnAfterLevelLoad();
            }


            foreach (var portal in portalList)
            {
                portal.OnAfterLevelLoad(portalList);
            }

            CannonMap = cannonList.ToDictionary(p => p.BlueprintCannonID, p => p);

            foreach (var f in fracList)
            {
                if (!fractionList.Contains(f))
                {
                    fractionList.Add(f);
                }
            }
            fractionIDList = fractionList.ToArray();

            //----------------------------------------------------------------

            if (!IsPreview && (Blueprint.LevelWidth > GDConstants.VIEW_WIDTH || Blueprint.LevelHeight > GDConstants.VIEW_HEIGHT))
            {
                AddAgent(new GameDragAgent(this));
            }
        }
Ejemplo n.º 2
0
        public IEntity AddBlock(XmlNode x, ContentManager content, GraphicsDevice graphics, CollisionDetection collisions)
        {
            bool isUnderworld = false;

            switch (type)
            {
            case ("questionblock"):
                QuestionBlock questionBlock = new QuestionBlock(content, graphics);
                if (x.HasChildNodes)
                {
                    for (int m = Constants.ZERO; m < x.ChildNodes.Count; m++)
                    {
                        IEntity childEntity = null;
                        XmlNode y           = x.ChildNodes[m];
                        GetAttributes(y);
                        if (tag.Equals("item"))
                        {
                            childEntity = AddItem(content, graphics);
                        }
                        else if (tag.Equals("block"))
                        {
                            childEntity = AddBlock(y, content, graphics, collisions);
                        }
                        entity = childEntity;
                        SetProperties(collisions);
                        questionBlock.AddContainedItem(childEntity);
                    }
                }
                GetAttributes(x);
                entity = questionBlock;
                break;

            case ("floorblock"):
                isUnderworld = false;
                entity       = new FloorBlock(content, graphics, isUnderworld);
                break;

            case ("underworldFloor"):
                isUnderworld = true;
                entity       = new FloorBlock(content, graphics, isUnderworld);
                break;

            case ("glassblock"):
                GlassBlock glassBlock = new GlassBlock(content, graphics);
                isGlass = true;
                if (x.HasChildNodes)
                {
                    for (int m = Constants.ZERO; m < x.ChildNodes.Count; m++)
                    {
                        IEntity childEntity = null;
                        XmlNode y           = x.ChildNodes[m];
                        GetAttributes(y);
                        if (tag.Equals("block"))
                        {
                            childEntity = AddBlock(y, content, graphics, collisions);
                        }
                        entity = childEntity;
                        SetProperties(collisions);
                        glassBlock.AddContainedItem(childEntity);
                    }
                }
                GetAttributes(x);
                entity = glassBlock;
                break;

            case ("brickblock"):
                isUnderworld = false;
                BrickBlock brickBlock = new BrickBlock(content, graphics, isUnderworld);
                if (x.HasChildNodes)
                {
                    for (int m = Constants.ZERO; m < x.ChildNodes.Count; m++)
                    {
                        IEntity childEntity = null;
                        XmlNode y           = x.ChildNodes[m];
                        GetAttributes(y);
                        if (tag.Equals("item"))
                        {
                            childEntity = AddItem(content, graphics);
                        }
                        else if (tag.Equals("block"))
                        {
                            childEntity = AddBlock(y, content, graphics, collisions);
                        }
                        entity = childEntity;
                        SetProperties(collisions);
                        brickBlock.AddContainedItem(childEntity);
                    }
                }
                GetAttributes(x);
                entity = brickBlock;
                break;

            case ("underworldBrick"):
                Underworld = true;
                BrickBlock underworldBrickBlock = new BrickBlock(content, graphics, Underworld);
                if (x.HasChildNodes)
                {
                    for (int m = Constants.ZERO; m < x.ChildNodes.Count; m++)
                    {
                        IEntity childEntity = null;
                        XmlNode y           = x.ChildNodes[m];
                        GetAttributes(y);
                        if (tag.Equals("item"))
                        {
                            childEntity = AddItem(content, graphics);
                        }
                        else if (tag.Equals("block"))
                        {
                            childEntity = AddBlock(y, content, graphics, collisions);
                        }
                        entity = childEntity;
                        SetProperties(collisions);
                        underworldBrickBlock.AddContainedItem(childEntity);
                    }
                }
                GetAttributes(x);
                entity = underworldBrickBlock;
                break;

            case ("warpPipe"):
                WarpPipe warpPipe = new WarpPipe(content, graphics, ExitPipe, Underworld, MiniGame);
                if (x.HasChildNodes)
                {
                    for (int m = Constants.ZERO; m < x.ChildNodes.Count; m++)
                    {
                        IEntity childEntity = null;
                        XmlNode y           = x.ChildNodes[m];
                        GetAttributes(y);
                        if (tag.Equals("enemy"))
                        {
                            childEntity = AddEnemy(content, graphics, peach);
                        }
                        else if (tag.Equals("block"))
                        {
                            childEntity = AddBlock(y, content, graphics, collisions);
                        }
                        entity = childEntity;
                        SetProperties(collisions);
                        warpPipe.AddContainedItem(childEntity);
                    }
                }
                GetAttributes(x);
                entity = warpPipe;
                break;

            case ("stairblock"):
                entity = new StairBlock(content, graphics);
                break;

            case ("usedblock"):
                entity = new UsedBlock(content, graphics);
                break;

            case ("hiddenblock"):
                isUnderworld = false;
                HiddenBlock hiddenBlock = new HiddenBlock(content, graphics);
                if (x.HasChildNodes)
                {
                    for (int m = Constants.ZERO; m < x.ChildNodes.Count; m++)
                    {
                        IEntity childEntity = null;
                        XmlNode y           = x.ChildNodes[m];
                        GetAttributes(y);
                        if (tag.Equals("item"))
                        {
                            childEntity = AddItem(content, graphics);
                        }
                        else if (tag.Equals("block"))
                        {
                            childEntity = AddBlock(y, content, graphics, collisions);
                        }
                        entity = childEntity;
                        SetProperties(collisions);
                        hiddenBlock.AddContainedItem(childEntity);
                    }
                }
                GetAttributes(x);
                entity = hiddenBlock;
                break;

            case ("pipe"):
                entity = new Pipe(content, graphics);
                break;

            case ("explodingBlock"):
                entity = new ExplodingBlock(content, graphics, isGlass);
                break;

            case ("exitPipe"):
                entity = new WarpPipe(content, graphics, ExitPipe, Underworld, MiniGame);
                break;

            default:
                break;
            }
            return(entity);
        }