Ejemplo n.º 1
0
        protected override bool Initialize(Vehicle vehicle)
        {
            if (!base.Initialize(vehicle))
            {
                return(false);
            }

            characterController = vehicle.GetComponent <RigidbodyCharacterController>();
            torsoGimbal         = vehicle.GetComponent <GimballedVehicleController>();
            triggerablesManager = vehicle.GetComponent <TriggerablesManager>();
            weapons             = vehicle.GetComponent <Weapons>();

            if (characterController != null && torsoGimbal != null)
            {
                moveTargetPosition = vehicle.transform.position;

                Damageable[] damageables = vehicle.transform.GetComponentsInChildren <Damageable>();
                foreach (Damageable damageable in damageables)
                {
                    damageable.onDamaged.AddListener(delegate { OnHit(); });
                }

                return(true);
            }
            else
            {
                return(false);
            }
        }
Ejemplo n.º 2
0
        // Called when the game agent enters a vehicle
        protected override bool Initialize(Vehicle vehicle)
        {
            if (!base.Initialize(vehicle))
            {
                return(false);
            }

            // Grab necessary components
            m_RigidbodyCharacterController = vehicle.GetComponent <RigidbodyCharacterController>();
            lookController = vehicle.GetComponent <GimballedVehicleController>();

            return(m_RigidbodyCharacterController != null);
        }
Ejemplo n.º 3
0
 protected virtual void Reset()
 {
     gimballedVehicleController = GetComponent <GimballedVehicleController>();
     targetSelector             = GetComponentInChildren <TargetSelector>();
 }