Ejemplo n.º 1
0
        public async Task GhostShouldScatterToStartWith()
        {
            _gameSettings.InitialGameStatus = GameStatus.Initial;
            _gameSettings.PacMan            = new PacMan((10, 10), Direction.Left);
            var startingLocation = new CellLocation(3, 1);
            var scatterLocation  = new CellLocation(1, 1);

            var strategy = new GhostGoesRightStrategy();

            _gameSettings.Ghosts.Add(new Ghost("Ghost1", startingLocation, Direction.Right, scatterLocation, strategy));

            var game = new Game(_gameClock, _gameSettings);

            game.StartGame();
            await _gameClock.Tick();

            await _gameClock.Tick();

            await _gameClock.Tick();

            game.Ghosts.Values.First()
            .Should().BeEquivalentTo(new
            {
                Location = new {
                    X = scatterLocation.X,
                    Y = scatterLocation.Y
                }
            });
        }
Ejemplo n.º 2
0
        public async Task GhostShouldScatter7SecondsAfterChase()
        {
            _gameSettings.InitialGameStatus = GameStatus.Initial;
            _gameSettings.PacMan            = new PacMan((29, 10), Direction.Left);
            var startingLocation = new CellLocation(30, 1);
            var scatterLocation  = new CellLocation(1, 1);

            var strategy = new GhostGoesRightStrategy();

            _gameSettings.Ghosts.Add(new Ghost("Ghost1", startingLocation, Direction.Right, scatterLocation, strategy));

            var game = new Game(_gameClock, _gameSettings);

            game.StartGame();
            var now = DateTime.UtcNow;

            await _gameClock.Tick(now);

            WeExpectThat(ourGhost()).IsAt(startingLocation);
            await _gameClock.Tick(now);

            WeExpectThat(ourGhost()).IsAt(startingLocation.Left);

            await _gameClock.Tick(now.AddSeconds(_gameSettings.InitialScatterTimeInSeconds + 1));

            WeExpectThat(ourGhost()).IsAt(startingLocation.Left.Right);

            await _gameClock.Tick(now.AddSeconds(_gameSettings.InitialScatterTimeInSeconds + 2));

            WeExpectThat(ourGhost()).IsAt(startingLocation.Left.Right.Right);

            now = now.AddSeconds(_gameSettings.InitialScatterTimeInSeconds);
            await _gameClock.Tick(now.AddSeconds(_gameSettings.ChaseTimeInSeconds + 1));

            WeExpectThat(ourGhost()).IsAt(startingLocation.Left.Right.Right.Left);

            await _gameClock.Tick(now.AddSeconds(_gameSettings.ChaseTimeInSeconds + 2));

            ourGhost()
            .Should().BeEquivalentTo(new
            {
                Location = new {
                    X = 29,
                    Y = 1
                }
            });


            Ghost ourGhost() => game.Ghosts.Values.First();
        }
Ejemplo n.º 3
0
        public async Task GhostShouldBeHiddenWhenPacManIsReSpawning()
        {
            _gameSettings.PacMan = new PacMan((3, 2), Direction.Left);
            var homeLocation = new CellLocation(1, 2);
            var strategy     = new GhostGoesRightStrategy();

            _gameSettings.Ghosts.Add(new Ghost("Ghost1", homeLocation, Direction.Right, CellLocation.TopLeft, strategy));

            var game = new Game(_gameClock, _gameSettings);

            game.StartGame();
            var now = DateTime.UtcNow;

            await _gameClock.Tick(now);

            await _gameClock.Tick(now.AddSeconds(4));

            game.Ghosts.Should().BeEmpty();
        }
Ejemplo n.º 4
0
        public async Task GhostMovesInDirectionOfStrategy()
        {
            var strategy = new GhostGoesRightStrategy();

            _gameSettings.Ghosts.Add(new Ghost("Ghost1", new CellLocation(0, 0), Direction.Left, CellLocation.TopLeft, strategy));

            var game = new Game(_gameClock, _gameSettings);

            game.StartGame();
            await _gameClock.Tick();

            game.Ghosts["Ghost1"].Should().BeEquivalentTo(new
            {
                Location = new {
                    X = 1,
                    Y = 0
                }
            });
        }
Ejemplo n.º 5
0
        public async Task GhostShouldBeBackAtHomeAfterPacManDiesAndComesBackToLife()
        {
            _gameSettings.PacMan = new PacMan((3, 2), Direction.Left);
            var homeLocation = new CellLocation(1, 2);
            var strategy     = new GhostGoesRightStrategy();

            _gameSettings.Ghosts.Add(new Ghost("Ghost1", homeLocation, Direction.Right, CellLocation.TopLeft, strategy));

            var game = new Game(_gameClock, _gameSettings);

            game.StartGame();
            var now = DateTime.UtcNow;

            await _gameClock.Tick(now);

            await _gameClock.Tick(now.AddSeconds(4));

            if (game.Status != GameStatus.Respawning)
            {
                throw new Exception($"Invalid Game State {game.Status:G} Should be Respawning");
            }

            await _gameClock.Tick(now.AddSeconds(8));

            if (game.Status != GameStatus.Alive)
            {
                throw new Exception($"Invalid Game State {game.Status:G} Should be Alive");
            }

            game.Ghosts.Values.First()
            .Should().BeEquivalentTo(new
            {
                Location = new {
                    X = homeLocation.X,
                    Y = homeLocation.Y
                }
            });
        }
Ejemplo n.º 6
0
        public async Task GhostShouldChaseAfter7Seconds()
        {
            _gameSettings.InitialGameStatus = GameStatus.Initial;
            _gameSettings.PacMan            = new PacMan((29, 10), Direction.Left);
            var startingLocation = new CellLocation(30, 1);
            var scatterLocation  = new CellLocation(1, 1);

            var strategy = new GhostGoesRightStrategy();

            _gameSettings.Ghosts.Add(new Ghost("Ghost1", startingLocation, Direction.Right, scatterLocation, strategy));

            var game = new Game(_gameClock, _gameSettings);

            game.StartGame();
            var now = DateTime.UtcNow;
            await _gameClock.Tick(now);

            await _gameClock.Tick(now);

            if (game.Ghosts.Values.First().Location.X != 29 || game.Ghosts.Values.First().Location.Y != 1)
            {
                throw new System.Exception($"Ghost should be at 29,1 not {game.Ghosts.Values.First().Location.X}, {game.Ghosts.Values.First().Location.Y}");
            }

            await _gameClock.Tick(now.AddSeconds(_gameSettings.InitialScatterTimeInSeconds + 1));

            await _gameClock.Tick(now.AddSeconds(_gameSettings.InitialScatterTimeInSeconds + 2));

            game.Ghosts.Values.First()
            .Should().BeEquivalentTo(new
            {
                Location = new {
                    X = 31,
                    Y = scatterLocation.Y
                }
            });
        }