//------------------------------------- // Start is called before the first frame update void Start() { //GameObject linkObjects = new GameObject(); //Variables for getting objects //------------------------------------- getLevel = GameObject.Find("GetLevel").GetComponent <GetLevel> (); levelPath = getLevel.levelName; Destroy(getLevel.gameObject); levelToLoad = File.ReadAllText(levelPath); currentObject = JsonUtility.FromJson <GetObjects> (levelToLoad); //Spawning cube variables //------------------------------------- gateRot = new Quaternion(0, 0, 90, 0); beginPos = this.transform.position; moveTile = new Vector3(0, 0, 6); moveRow = new Vector3(6, 0, 0); moveUp = new Vector3(0, 6, 0); moveUpHalved = new Vector3(0, 2, 0); moveDown = new Vector3(0, -6, 0); moveDownHalved = new Vector3(0, -2, 0); //------------------------------------- }
public void AunthenticatePlayerBttn() { new GameSparks.Api.Requests.AuthenticationRequest(). SetUserName(Login.username). SetPassword(Login.password). Send((response) => { if (!response.HasErrors) { Debug.Log("Player Authenticated..."); playerTextError.text = " "; GetLevel.getLevel(); AudioTrack.PlayOneShot(success, 1.9F); print("Effect no.2 done well "); changeAudio = true; } else { /**Samira, add error messages similar to the ones you created**/ /**Your code goes here**/ Debug.Log("Error Authenticating Player..."); AudioTrack.PlayOneShot(clip, 1.9F); print("Effect no.2 done well "); playerTextError.text = "Not valid user "; playerTextError.color = Color.red; } }); }
public static void AunthenticatePlayerBttn(string username, string password, Text playerTextError) { new GameSparks.Api.Requests.AuthenticationRequest(). SetUserName(username). SetPassword(password). Send((response) => { if (!response.HasErrors) { Debug.Log("Player Authenticated..."); playerTextError.text = " "; GetLevel.getLevel(); } else { /**Samira, add error messages similar to the ones you created**/ /**Your code goes here**/ Debug.Log("Error Authenticating Player..."); playerTextError.text = "Not valid user "; playerTextError.color = Color.red; } }); }
long On(GetLevel x) => level;
long On(GetLevel x) { return(level); }