static void DoStatusOverlays(
            Rect iconRect,
            IAssetStatusCache assetStatusCache,
            string path)
        {
            AssetsOverlays.AssetStatus statusesToDraw = DrawAssetOverlay.GetStatusesToDraw(
                assetStatusCache.GetStatusForPath(path));

            foreach (AssetsOverlays.AssetStatus status in Enum.GetValues(typeof(AssetsOverlays.AssetStatus)))
            {
                if (status == AssetsOverlays.AssetStatus.None)
                    continue;

                if (!statusesToDraw.HasFlag(status))
                    continue;

                GetChangesOverlayIcon.Data overlayIconData =
                    GetChangesOverlayIcon.ForAssetStatus(status);

                if (overlayIconData != null)
                {
                    Rect overlayIconRect = new Rect(
                        iconRect.x + overlayIconData.XOffset,
                        iconRect.y + overlayIconData.YOffset,
                        overlayIconData.Size, overlayIconData.Size);

                    GUI.DrawTexture(
                        overlayIconRect, overlayIconData.Texture,
                        ScaleMode.ScaleToFit);
                }
            }
        }
Ejemplo n.º 2
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        static void IncomingChangeTreeViewItemCellGUI(
            string wkPath,
            Rect rect,
            float rowHeight,
            UnityIncomingChangesTree incomingChangesTree,
            IncomingChangesTreeView treeView,
            ChangeTreeViewItem item,
            Action onCheckedNodeChanged,
            IncomingChangesTreeColumn column,
            bool isSelected,
            bool isFocused,
            bool isCurrentConflict,
            bool isSolvedConflict)
        {
            IncomingChangeInfo incomingChange = item.ChangeInfo;

            string label = incomingChange.GetColumnText(
                IncomingChangesTreeHeaderState.GetColumnName(column));

            if (column == IncomingChangesTreeColumn.Path)
            {
                if (incomingChangesTree.HasMeta(item.ChangeInfo))
                {
                    label = string.Concat(label, UnityConstants.TREEVIEW_META_LABEL);
                }

                Texture icon = GetIcon(wkPath, incomingChange);
                GetChangesOverlayIcon.Data overlayIconData =
                    GetChangesOverlayIcon.ForGluonIncomingChange(
                        incomingChange, isSolvedConflict);

                bool wasChecked = incomingChange.IsChecked();

                bool isChecked = DrawTreeViewItem.ForCheckableItemCell(
                    rect, rowHeight, item.depth,
                    icon, overlayIconData, label,
                    isSelected, isFocused, isCurrentConflict,
                    wasChecked);

                incomingChange.UpdateCheckedState(isChecked);

                if (wasChecked != isChecked)
                {
                    UpdateCheckStateForSelection(treeView, item);
                    onCheckedNodeChanged();
                }

                return;
            }

            if (column == IncomingChangesTreeColumn.Size)
            {
                DrawTreeViewItem.ForSecondaryLabelRightAligned(
                    rect, label, isSelected, isFocused, isCurrentConflict);
                return;
            }

            DrawTreeViewItem.ForSecondaryLabel(
                rect, label, isSelected, isFocused, isCurrentConflict);
        }
Ejemplo n.º 3
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        static void IncomingChangeTreeViewItemCellGUI(
            string wkPath,
            Rect rect,
            float rowHeight,
            UnityIncomingChangesTree incomingChangesTree,
            IncomingChangesTreeView treeView,
            ChangeTreeViewItem item,
            IncomingChangesTreeColumn column,
            bool isSelected,
            bool isFocused,
            bool isCurrentConflict,
            bool isSolvedConflict)
        {
            IncomingChangeInfo incomingChange = item.ChangeInfo;

            string label = incomingChange.GetColumnText(
                IncomingChangesTreeHeaderState.GetColumnName(column));

            if (column == IncomingChangesTreeColumn.Path)
            {
                if (incomingChangesTree.HasMeta(item.ChangeInfo))
                {
                    label = string.Concat(label, UnityConstants.TREEVIEW_META_LABEL);
                }

                Texture icon = GetIcon(wkPath, incomingChange);

                GetChangesOverlayIcon.Data overlayIconData =
                    GetChangesOverlayIcon.ForPlasticIncomingChange(
                        incomingChange, isSolvedConflict);

                DrawTreeViewItem.ForItemCell(
                    rect,
                    rowHeight,
                    item.depth,
                    icon,
                    overlayIconData,
                    label,
                    isSelected,
                    isFocused,
                    isCurrentConflict,
                    false);

                return;
            }

            if (column == IncomingChangesTreeColumn.Size)
            {
                DrawTreeViewItem.ForSecondaryLabelRightAligned(
                    rect, label, isSelected, isFocused, isCurrentConflict);
                return;
            }

            DrawTreeViewItem.ForSecondaryLabel(
                rect, label, isSelected, isFocused, isCurrentConflict);
        }
Ejemplo n.º 4
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        static void ChangeTreeViewItemCellGUI(
            bool isGluonMode,
            IAssetStatusCache assetStatusCache,
            Rect rect,
            float rowHeight,
            PendingChangesTreeView treeView,
            UnityPendingChangesTree pendingChangesTree,
            ChangeTreeViewItem item,
            PendingChangesTreeColumn column,
            bool isSelected,
            bool isFocused)
        {
            PendingChangeInfo changeInfo = item.ChangeInfo;

            string label = changeInfo.GetColumnText(
                PendingChangesTreeHeaderState.GetColumnName(column));

            DefaultStyles.label.fontSize = UnityConstants.PENDING_CHANGES_FONT_SIZE;

            if (column == PendingChangesTreeColumn.Item)
            {
                if (pendingChangesTree.HasMeta(changeInfo.ChangeInfo))
                {
                    label = string.Concat(label, UnityConstants.TREEVIEW_META_LABEL);
                }

                Texture icon = GetIcon(changeInfo);

                bool isConflicted = IsConflicted(
                    isGluonMode, assetStatusCache,
                    changeInfo.ChangeInfo.GetFullPath());

                GetChangesOverlayIcon.Data overlayIconData =
                    GetChangesOverlayIcon.ForPendingChange(
                        changeInfo.ChangeInfo, isConflicted);

                bool wasChecked = changeInfo.IsChecked();

                bool isChecked = DrawTreeViewItem.ForCheckableItemCell(
                    rect, rowHeight, item.depth,
                    icon, overlayIconData, label,
                    isSelected, isFocused, false,
                    wasChecked);

                changeInfo.UpdateCheckedState(isChecked);

                if (wasChecked != isChecked)
                {
                    UpdateCheckStateForSelection(treeView, item);
                    treeView.SelectionChanged();
                }

                return;
            }

            if (column == PendingChangesTreeColumn.Size)
            {
                DrawTreeViewItem.ForSecondaryLabelRightAligned(
                    rect, label, isSelected, isFocused, false);
                return;
            }

            DrawTreeViewItem.ForSecondaryLabel(
                rect, label, isSelected, isFocused, false);
        }
Ejemplo n.º 5
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        static void IncomingChangeTreeViewItemCellGUI(
            string wkPath,
            Rect rect,
            float rowHeight,
            UnityIncomingChangesTree incomingChangesTree,
            IncomingChangesTreeView treeView,
            ChangeTreeViewItem item,
            IncomingChangesTreeColumn column,
            bool isSelected,
            bool isFocused,
            bool isCurrentConflict,
            bool isSolvedConflict)
        {
            MergeChangeInfo incomingChange = item.ChangeInfo;

            string label = incomingChange.GetColumnText(
                IncomingChangesTreeHeaderState.GetColumnName(column));

            if (column == IncomingChangesTreeColumn.Path)
            {
                if (incomingChangesTree.HasMeta(item.ChangeInfo))
                {
                    label = string.Concat(label, UnityConstants.TREEVIEW_META_LABEL);
                }

                Texture icon = GetIcon(wkPath, incomingChange);

                Texture overlayIcon =
                    GetChangesOverlayIcon.ForPlasticIncomingChange(
                        incomingChange, isSolvedConflict);

                DrawTreeViewItem.ForItemCell(
                    rect,
                    rowHeight,
                    item.depth,
                    icon,
                    overlayIcon,
                    label,
                    isSelected,
                    isFocused,
                    isCurrentConflict,
                    false);

                return;
            }

            if (column == IncomingChangesTreeColumn.Size)
            {
                // If there is a meta file, add the meta file to the file size so that it is consistent
                // with the Incoming Changes overview
                if (incomingChangesTree.HasMeta(item.ChangeInfo))
                {
                    MergeChangeInfo metaFileInfo = incomingChangesTree.GetMetaChange(incomingChange);
                    long            metaFileSize = metaFileInfo.GetSize();
                    long            fileSize     = incomingChange.GetSize();

                    label = SizeConverter.ConvertToSizeString(fileSize + metaFileSize);
                }

                DrawTreeViewItem.ForSecondaryLabelRightAligned(
                    rect, label, isSelected, isFocused, isCurrentConflict);
                return;
            }

            DrawTreeViewItem.ForSecondaryLabel(
                rect, label, isSelected, isFocused, isCurrentConflict);
        }