public bool ShowAllowed(long stepId)
        {
            GetChangeTurretTutorialValidationDataEvent eventInstance = new GetChangeTurretTutorialValidationDataEvent(stepId, 0L);

            base.ScheduleEvent(eventInstance, EngineService.EntityStub);
            return(eventInstance.MountedWeaponId == this.neededWeapon);
        }
Ejemplo n.º 2
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        public bool ShowAllowed(long stepId)
        {
            GetChangeTurretTutorialValidationDataEvent eventInstance = new GetChangeTurretTutorialValidationDataEvent(stepId, this.itemId);

            base.ScheduleEvent(eventInstance, EngineService.EntityStub);
            return((eventInstance.BattlesCount > 0L) && !eventInstance.TutorialItemAlreadyMounted);
        }
Ejemplo n.º 3
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        public bool ShowAllowed(long stepId)
        {
            GetChangeTurretTutorialValidationDataEvent eventInstance = new GetChangeTurretTutorialValidationDataEvent(stepId, 0L);

            base.ScheduleEvent(eventInstance, EngineService.EntityStub);
            return(eventInstance.BattlesCount > 1L);
        }