Ejemplo n.º 1
0
        protected override void ProcessRecord()
        {
            base.ProcessRecord();
            GetAttributeRequest request;

            try
            {
                request = new GetAttributeRequest
                {
                    CatalogId    = CatalogId,
                    DataAssetKey = DataAssetKey,
                    EntityKey    = EntityKey,
                    AttributeKey = AttributeKey,
                    Fields       = Fields,
                    OpcRequestId = OpcRequestId
                };

                HandleOutput(request);
                FinishProcessing(response);
            }
            catch (Exception ex)
            {
                TerminatingErrorDuringExecution(ex);
            }
        }
Ejemplo n.º 2
0
        public IActionResult GetAttribute([FromBody] GetAttributeRequest value)
        {
            var session = this.GetSession(value.Session, true);

            T2D.Entities.BaseThing thing =
                this.Find(value.ThingId)
                .Include(t => t.ThingAttributes)
                .FirstOrDefault()
            ;

            if (thing == null)
            {
                return(BadRequest($"Thing '{value.ThingId}' do not exists."));
            }

            var role      = this.RoleMapper.EnumToEntity(value.Role);
            var attribute = this.AttributeMapper.EnumToEntity(value.Attribute);

            GetAttributeResponse ret = new GetAttributeResponse
            {
                Attribute = attribute.Name,
                TimeStamp = DateTime.UtcNow,
                Value     = GetPropertyValue(thing, attribute.Name)
            };

            return(Ok(ret));
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Creates a waiter using the provided configuration.
        /// </summary>
        /// <param name="request">Request to send.</param>
        /// <param name="config">Wait Configuration</param>
        /// <param name="targetStates">Desired resource states. If multiple states are provided then the waiter will return once the resource reaches any of the provided states</param>
        /// <returns>a new Oci.common.Waiter instance</returns>
        public Waiter <GetAttributeRequest, GetAttributeResponse> ForAttribute(GetAttributeRequest request, WaiterConfiguration config, params LifecycleState[] targetStates)
        {
            var agent = new WaiterAgent <GetAttributeRequest, GetAttributeResponse>(
                request,
                request => client.GetAttribute(request),
                response => targetStates.Contains(response.Attribute.LifecycleState.Value),
                targetStates.Contains(LifecycleState.Deleted)
                );

            return(new Waiter <GetAttributeRequest, GetAttributeResponse>(config, agent));
        }
Ejemplo n.º 4
0
        private void HandleOutput(GetAttributeRequest request)
        {
            var waiterConfig = new WaiterConfiguration
            {
                MaxAttempts           = MaxWaitAttempts,
                GetNextDelayInSeconds = (_) => WaitIntervalSeconds
            };

            switch (ParameterSetName)
            {
            case LifecycleStateParamSet:
                response = client.Waiters.ForAttribute(request, waiterConfig, WaitForLifecycleState).Execute();
                break;

            case Default:
                response = client.GetAttribute(request).GetAwaiter().GetResult();
                break;
            }
            WriteOutput(response, response.Attribute);
        }
Ejemplo n.º 5
0
 // Start is called before the first frame update
 void Start()
 {
     getAttributeRequest = GetComponent <GetAttributeRequest>();
 }
Ejemplo n.º 6
0
 /// <summary>
 /// Creates a waiter using default wait configuration.
 /// </summary>
 /// <param name="request">Request to send.</param>
 /// <param name="targetStates">Desired resource states. If multiple states are provided then the waiter will return once the resource reaches any of the provided states</param>
 /// <returns>a new Oci.common.Waiter instance</returns>
 public Waiter <GetAttributeRequest, GetAttributeResponse> ForAttribute(GetAttributeRequest request, params LifecycleState[] targetStates)
 {
     return(this.ForAttribute(request, WaiterConfiguration.DefaultWaiterConfiguration, targetStates));
 }