Ejemplo n.º 1
0
        public static async Task <GetAlliesReply> GetAlliesAsync(GetAlliesRequest request, ServerCallContext context)
        {
            using var db = new LegendaryDatabase();
            var connector = DbConnector.Create(db.Connection, new DbConnectorSettings {
                AutoOpen = true, LazyOpen = true
            });

            var reply = new GetAlliesReply {
                Status = new Status {
                    Code = 200
                }
            };

            if (request.Fields.Count() == 0)
            {
                request.Fields.AddRange(DatabaseDefinition.BasicFields);
            }

            // Need to remove abilityIds field because it's handled separately from the main db request
            var includeAbilityIds = request.Fields.Remove(AllyField.AllyAbilityIds);
            var includeClassInfo  = request.Fields.Remove(AllyField.AllyClassInfo);

            var select = DatabaseDefinition.BuildSelectStatement(request.Fields);
            var joins  = DatabaseDefinition.BuildRequiredJoins(request.Fields);

            var where = !string.IsNullOrWhiteSpace(request.Name) ?
                        $"where { DatabaseDefinition.BuildWhereStatement(AllyField.AllyName, DatabaseUtility.GetWhereComparisonType(request.NameMatchStyle))}" :
                        request.AllyIds.Count() != 0 ?
                        $"where { DatabaseDefinition.BuildWhereStatement(AllyField.AllyId, WhereStatementType.Includes)}" :
                        "";

            var whereMatch = !string.IsNullOrWhiteSpace(request.Name) ?
                             new (string, object)[] { (DatabaseDefinition.GetSelectResult(AllyField.AllyName), request.NameMatchStyle == NameMatchStyle.Similar ? $"%{request.Name}%" : request.Name) } :
Ejemplo n.º 2
0
        public static async Task <IReadOnlyList <Ally> > GetAlliesAsync(GameServiceClient client, IReadOnlyList <int> allyIds = null, string name = null, NameMatchStyle nameMatchStyle = NameMatchStyle.MixedCase)
        {
            var request = new GetAlliesRequest();

            if (allyIds != null && allyIds.Count() != 0)
            {
                request.AllyIds.AddRange(allyIds);
            }
            else if (!string.IsNullOrWhiteSpace(name))
            {
                request.Name = name;
            }

            request.NameMatchStyle = nameMatchStyle;

            return((await client.GetAlliesAsync(request)).Allies);
        }
Ejemplo n.º 3
0
        public static async Task <CreateAlliesReply> CreateAlliesAsync(CreateAlliesRequest request, ServerCallContext context)
        {
            using var db = new LegendaryDatabase();
            var connector = DbConnector.Create(db.Connection, new DbConnectorSettings {
                AutoOpen = true, LazyOpen = true
            });

            var reply = new CreateAlliesReply {
                Status = new Status {
                    Code = 200
                }
            };

            List <int> newAllyIds = new List <int>();

            foreach (var ally in request.Allies)
            {
                // Validate the GamePackageId
                var packageRequest = new GetGamePackagesRequest();
                packageRequest.GamePackageIds.Add(ally.GamePackageId);
                packageRequest.Fields.Add(GamePackageField.Id);
                var packageReply = await GamePackageUtility.GetGamePackagesAsync(packageRequest, context);

                if (packageReply.Status.Code != 200)
                {
                    reply.Status = packageReply.Status;
                    return(reply);
                }

                // Validate the AbilityIds
                var abilitiesRequest = new GetAbilitiesRequest();
                abilitiesRequest.AbilityIds.AddRange(ally.AbilityIds);
                abilitiesRequest.AbilityFields.Add(AbilityField.Id);
                var abilitiesReply = await AbilityUtility.GetAbilitiesAsync(abilitiesRequest, context);

                if (abilitiesReply.Status.Code != 200)
                {
                    reply.Status = abilitiesReply.Status;
                    return(reply);
                }

                // Verify that this ally doesn't already exist
                var allyRequest = new GetAlliesRequest();
                allyRequest.Name = ally.Name;
                allyRequest.Fields.AddRange(new[] { AllyField.AllyId, AllyField.AllyName, AllyField.AllyGamePackageId });
                allyRequest.NameMatchStyle = NameMatchStyle.MixedCase;
                var allyReply = await GetAlliesAsync(allyRequest, context);

                if (allyReply.Status.Code == 200 && allyReply.Allies.Any())
                {
                    var matchingAlly = allyReply.Allies.First();
                    reply.Status = new Status {
                        Code = 400, Message = $"Ally {matchingAlly.Id} with name '{matchingAlly.Name}' was found in game package '{matchingAlly.GamePackageId}'"
                    };
                    return(reply);
                }

                // Verify that the class counts add up to at least 14
                if (ally.Classes.Select(x => x.Count).Sum() < 14)
                {
                    reply.Status = new Status {
                        Code = 400, Message = $"Ally with name '{ally.Name}' must be supplied with at least 14 class cards."
                    };
                    return(reply);
                }

                // Verify that the classIds are valid
                var classesRequest = new GetClassesRequest();
                classesRequest.ClassIds.AddRange(ally.Classes.Select(x => x.ClassId));
                classesRequest.Fields.Add(ClassField.ClassId);
                var classesReply = await ClassUtility.GetClassesAsync(classesRequest, context);

                if (classesReply.Status.Code != 200)
                {
                    reply.Status = classesReply.Status;
                    return(reply);
                }

                // Create the ally
                var newAllyId = ((int)(await connector.Command($@"
					insert
						into {DatabaseDefinition.DefaultTableName}
							({DatabaseDefinition.ColumnName[AllyField.AllyName]}, {DatabaseDefinition.ColumnName[AllyField.AllyTeamId]})
									values (@AllyName, @AllyTeamId);
								select last_insert_id();"                                ,
                                                               ("AllyName", ally.Name),
                                                               ("AllyTeamId", ally.TeamId))
                                       .QuerySingleAsync <ulong>()));

                // Add to game package
                await connector.Command(
                    $@"
						insert
							into {TableNames.GamePackageAllies}
								({DatabaseDefinition.ColumnName[AllyField.AllyId]}, {GamePackageUtility.DatabaseDefinition.ColumnName[GamePackageField.Id]})
							values (@AllyId, @GamePackageId);"                            ,
                    ("AllyId", newAllyId),
                    ("GamePackageId", ally.GamePackageId))
                .ExecuteAsync();

                // Link abilities
                foreach (var abilityId in ally.AbilityIds)
                {
                    await connector.Command(
                        $@"
							insert
								into {TableNames.AllyAbilities}
									({DatabaseDefinition.ColumnName[AllyField.AllyId]}, {AbilityUtility.DatabaseDefinition.ColumnName[AbilityField.Id]})
								values (@AllyId, @AbilityId);"                                ,
                        ("AllyId", newAllyId),
                        ("AbilityId", abilityId))
                    .ExecuteAsync();
                }

                // Add class info
                foreach (var classInfo in ally.Classes)
                {
                    await connector.Command(
                        $@"
							insert
								into {TableNames.AllyClasses}
									({DatabaseDefinition.ColumnName[AllyField.AllyId]}, {ClassUtility.DatabaseDefinition.ColumnName[ClassField.ClassId]}, CardCount)
								values (@AllyId, @ClassId, @CardCount);"                                ,
                        ("AllyId", newAllyId),
                        ("ClassId", classInfo.ClassId),
                        ("CardCount", classInfo.Count))
                    .ExecuteAsync();
                }

                newAllyIds.Add(newAllyId);
            }

            // Get all of the created ally
            var finalRequest = new GetAlliesRequest();

            finalRequest.AllyIds.AddRange(newAllyIds);
            var finalReply = await GetAlliesAsync(finalRequest, context);

            reply.Status = finalReply.Status;
            reply.Allies.AddRange(finalReply.Allies);

            return(reply);
        }
Ejemplo n.º 4
0
 public override async Task <GetAlliesReply> GetAllies(GetAlliesRequest request, ServerCallContext context)
 {
     return(await AllyUtility.GetAlliesAsync(request, context));
 }