Ejemplo n.º 1
0
        async void HolographicSpace_CameraAdded(HolographicSpace sender, HolographicSpaceCameraAddedEventArgs args)
        {
            if (!appInited)
            {
                await window.Dispatcher.RunAsync(CoreDispatcherPriority.High, () =>
                {
                    SpatialMappingManager = new SpatialMappingManager();
                    VoiceManager          = new VoiceManager();

                    if (options == null)
                    {
                        options = new ApplicationOptions();
                    }

                    //override some options:
                    options.LimitFps = false;
                    options.Width    = (int)args.Camera.RenderTargetSize.Width;
                    options.Height   = (int)args.Camera.RenderTargetSize.Height;

                    Game = (StereoApplication)Activator.CreateInstance(holoAppType, options);
                    Game.Run();
                    GesturesManager = new GesturesManager(Game, ReferenceFrame);
                    AppStarted?.Invoke(Game);
                    appInited = true;
                });
            }
        }
Ejemplo n.º 2
0
    private void Awake()
    {
        Instance = this;

        handDetection = GetComponent <HandDetection>();
        voiceControl  = GetComponent <VoiceCommands>();
        voiceControl.gesturesManager = this;
    }
Ejemplo n.º 3
0
    void Start()
    {
        _tileParent      = GetComponentInParent <WorldGridTile>();
        _handDetection   = FindObjectOfType <HandDetection>();
        _cameraTransform = Camera.main.transform;
        _gesturesManager = Camera.main.GetComponent <GesturesManager>();

        gridTile = GetComponentInParent <WorldGridTile>().GridTileCounterpart;
    }
Ejemplo n.º 4
0
        public virtual string GetGestureName()
        {
            var gestureName = "None";

            if (!IsCustomGesture)
            {
                gestureName = Gesture.ToString();
            }
            else if (!string.IsNullOrEmpty(GestureXaml))
            {
                gestureName = GesturesManager.GetGestureName(GestureXaml);
            }

            return(gestureName);
        }
Ejemplo n.º 5
0
    void Awake()
    {
        singleton = this;

        for (int i = 0; i < gestures.Count; i++)
        {
            if (gestures_dict.ContainsKey(gestures[i].targetAnim))
            {
                Debug.Log(gestures[i].targetAnim + " is a duplicate");
            }
            else
            {
                gestures_dict.Add(gestures[i].targetAnim, i);
            }
        }
    }
Ejemplo n.º 6
0
    /// <summary>
    /// called when the application is started
    /// </summary>
    void Start()
    {
        // link managers
        apiManager        = ApiManager.Instance;
        screenshotManager = ScreenshotManager.Instance;
        visualTextManager = VisualTextManager.Instance;
        gesturesManager   = GesturesManager.Instance;


        // Link IconObjects, deactivate animation
        loadingIcon = Instantiate(loadingIcon);
        loadingIcon.SetActive(false);
        cursor     = GameObject.Find("CursorVisual");
        cursorSize = cursor.transform.localScale;


        // subscribe to events
        screenshotManager.ScreenshotTaken         += OnScreenshotTaken;
        apiManager.ImageAnalysed                  += onImageAnalysed;
        gesturesManager.Tapped                    += onTapped;
        gesturesManager.DoubleTapped              += onDoubleTapped;
        visualTextManager.VisualizedTextFocused   += OnVisualizedTextFocused;
        visualTextManager.VisualizedTextUnfocused += OnVisualizedTextUnfocused;

        analysingScreenshot = false;
        timeCounter         = 0;
        timeInterval        = 1;

        currentRequestCause = RequestCause.REGULAR;
        nextRequestCause    = RequestCause.REGULAR;

        screenshotsTakeable = true;


        cameraPositionResultTmp = new CameraPositionResult();

        currentId = 0;

        visualizedTextFocused    = false;
        focusedVisualizedTextTmp = "";

        dialogPanel = DialogPanel.Instance();
    }
Ejemplo n.º 7
0
        public unsafe void Run()
        {
            AppStarting?.Invoke();
            ReferenceFrame = SpatialLocator.GetDefault().CreateStationaryFrameOfReferenceAtCurrentLocation();

            var coreWindow = CoreWindow.GetForCurrentThread();

            coreWindow.CustomProperties.Add(nameof(HolographicSpace), HolographicSpace);

            InitializeSpace();
            InteractionManager = SpatialInteractionManager.GetForCurrentView();
            InteractionManager.InteractionDetected += (s, e) => GesturesManager?.HandleInteraction(e.Interaction);

            while (!windowClosed)
            {
                if (!appInited)
                {
                    SpatialMappingManager = new SpatialMappingManager();
                    VoiceManager          = new VoiceManager();
                    appInited             = true;

                    if (options == null)
                    {
                        options = new ApplicationOptions();
                    }

                    //override some options:
                    options.LimitFps = false;
                    options.Width    = 1268;                  //TODO: find system
                    options.Height   = 720;

                    Game = (HoloApplication)Activator.CreateInstance(holoAppType, options);
                    Game.Run();
                    GesturesManager = new GesturesManager(Game, ReferenceFrame);
                    AppStarted?.Invoke(Game);
                }

                if (windowVisible && (null != HolographicSpace))
                {
                    if (Game != null)
                    {
                        CurrentFrame = HolographicSpace.CreateNextFrame();
                        CurrentFrame.UpdateCurrentPrediction();
                        var prediction = CurrentFrame.CurrentPrediction;
                        if (prediction.CameraPoses.Count < 1)
                        {
                            continue;
                        }
                        var cameraPose = prediction.CameraPoses[0];

                        var viewBox = cameraPose.TryGetViewTransform(ReferenceFrame.CoordinateSystem);
                        if (viewBox != null)
                        {
                            Matrix4x4 leftViewMatrixDx  = viewBox.Value.Left;
                            Matrix4x4 rightViewMatrixDx = viewBox.Value.Right;
                            Matrix4x4 leftProjMatrixDx  = cameraPose.ProjectionTransform.Left;
                            Matrix4x4 rightProjMatrixDx = cameraPose.ProjectionTransform.Right;

                            Matrix4 leftViewMatrixUrho  = *(Matrix4 *)(void *)&leftViewMatrixDx;
                            Matrix4 rightViewMatrixUrho = *(Matrix4 *)(void *)&rightViewMatrixDx;
                            Matrix4 leftProjMatrixUrho  = *(Matrix4 *)(void *)&leftProjMatrixDx;
                            Matrix4 rightProjMatrixUrho = *(Matrix4 *)(void *)&rightProjMatrixDx;
                            Game.UpdateStereoView(leftViewMatrixUrho, rightViewMatrixUrho, leftProjMatrixUrho, rightProjMatrixUrho);
                        }

                        var parameters = CurrentFrame.GetRenderingParameters(cameraPose);
                        if (Game.FocusWorldPoint != Vector3.Zero)
                        {
                            parameters.SetFocusPoint(ReferenceFrame.CoordinateSystem,
                                                     new System.Numerics.Vector3(
                                                         Game.FocusWorldPoint.X,
                                                         Game.FocusWorldPoint.Y,
                                                         -Game.FocusWorldPoint.Z));                //LH->RH
                        }
                        Game.Engine.RunFrame();
                        CurrentFrame.PresentUsingCurrentPrediction(HolographicFramePresentWaitBehavior.WaitForFrameToFinish);
                    }
                    CoreWindow.GetForCurrentThread().Dispatcher.ProcessEvents(CoreProcessEventsOption.ProcessAllIfPresent);
                }
                else
                {
                    CoreWindow.GetForCurrentThread().Dispatcher.ProcessEvents(CoreProcessEventsOption.ProcessOneAndAllPending);
                }
            }
        }
Ejemplo n.º 8
0
        public unsafe void Run()
        {
            AppStarting?.Invoke();
            ReferenceFrame = SpatialLocator.GetDefault().CreateStationaryFrameOfReferenceAtCurrentLocation();

            var coreWindow = CoreWindow.GetForCurrentThread();

            coreWindow.CustomProperties.Add(nameof(HolographicSpace), HolographicSpace);

            InitializeSpace();
            HolographicSpace.CameraAdded += HolographicSpace_CameraAdded;
            InteractionManager            = SpatialInteractionManager.GetForCurrentView();
            if (InteractionManager != null)
            {
                InteractionManager.InteractionDetected += (s, e) => GesturesManager?.HandleInteraction(e.Interaction);
            }

            while (!windowClosed)
            {
                if (appInited && windowVisible && (null != HolographicSpace))
                {
                    if (Game != null)
                    {
                        CurrentFrame = HolographicSpace.CreateNextFrame();
                        CurrentFrame.UpdateCurrentPrediction();
                        var prediction = CurrentFrame.CurrentPrediction;
                        if (prediction.CameraPoses.Count < 1)
                        {
                            continue;
                        }
                        var cameraPose = prediction.CameraPoses[0];

                        var viewBox = cameraPose.TryGetViewTransform(ReferenceFrame.CoordinateSystem);
                        if (viewBox != null)
                        {
                            Matrix4x4 leftViewMatrixDx  = viewBox.Value.Left;
                            Matrix4x4 rightViewMatrixDx = viewBox.Value.Right;
                            Matrix4x4 leftProjMatrixDx  = cameraPose.ProjectionTransform.Left;
                            Matrix4x4 rightProjMatrixDx = cameraPose.ProjectionTransform.Right;

                            Matrix4 leftViewMatrixUrho  = *(Matrix4 *)(void *)&leftViewMatrixDx;
                            Matrix4 rightViewMatrixUrho = *(Matrix4 *)(void *)&rightViewMatrixDx;
                            Matrix4 leftProjMatrixUrho  = *(Matrix4 *)(void *)&leftProjMatrixDx;
                            Matrix4 rightProjMatrixUrho = *(Matrix4 *)(void *)&rightProjMatrixDx;
                            Game.UpdateStereoView(leftViewMatrixUrho, rightViewMatrixUrho, leftProjMatrixUrho, rightProjMatrixUrho);
                        }

                        var parameters = CurrentFrame.GetRenderingParameters(cameraPose);
                        if (Game.FocusWorldPoint != Vector3.Zero)
                        {
                            parameters.SetFocusPoint(ReferenceFrame.CoordinateSystem,
                                                     new System.Numerics.Vector3(
                                                         Game.FocusWorldPoint.X,
                                                         Game.FocusWorldPoint.Y,
                                                         -Game.FocusWorldPoint.Z));                //LH->RH
                        }
                        Game.Engine.RunFrame();
                        CurrentFrame.PresentUsingCurrentPrediction(HolographicFramePresentWaitBehavior.WaitForFrameToFinish);
                    }
                    CoreWindow.GetForCurrentThread().Dispatcher.ProcessEvents(CoreProcessEventsOption.ProcessAllIfPresent);
                }
                else
                {
                    CoreWindow.GetForCurrentThread().Dispatcher.ProcessEvents(CoreProcessEventsOption.ProcessOneAndAllPending);
                }
            }
        }
Ejemplo n.º 9
0
        public unsafe void Run()
        {
            LoadAssets(new[] { assetsPakName == null ? null : assetsPakName + ".pak" });
            CoreWindow.GetForCurrentThread().CustomProperties.Add("HolographicSpace", HolographicSpace);
            InitializeSpace();
            InteractionManager = SpatialInteractionManager.GetForCurrentView();
            InteractionManager.InteractionDetected += (s, e) => GesturesManager?.HandleInteraction(e.Interaction);

            while (!windowClosed)
            {
                if (assetsLoaded && !appInited)
                {
                    SpatialMappingManager = new SpatialMappingManager();
                    appInited             = true;
                    Game = (HoloApplication)Activator.CreateInstance(holoAppType, assetsPakName, false);
                    Game.Run();
                    Game.Engine.PostUpdate += e => currentFrame?.UpdateCurrentPrediction();
                    GesturesManager         = new GesturesManager(Game, ReferenceFrame);
                }

                if (windowVisible && (null != HolographicSpace))
                {
                    if (Game != null)
                    {
                        currentFrame = HolographicSpace.CreateNextFrame();

                        var prediction = currentFrame.CurrentPrediction;
                        if (prediction.CameraPoses.Count < 1)
                        {
                            continue;
                        }
                        var cameraPose = prediction.CameraPoses[0];

                        var viewBox = cameraPose.TryGetViewTransform(ReferenceFrame.CoordinateSystem);
                        if (viewBox != null)
                        {
                            Matrix4x4 leftViewMatrixDx  = viewBox.Value.Left;
                            Matrix4x4 rightViewMatrixDx = viewBox.Value.Right;
                            Matrix4x4 leftProjMatrixDx  = cameraPose.ProjectionTransform.Left;
                            Matrix4x4 rightProjMatrixDx = cameraPose.ProjectionTransform.Right;

                            Matrix4 leftViewMatrixUrho  = *(Matrix4 *)(void *)&leftViewMatrixDx;
                            Matrix4 rightViewMatrixUrho = *(Matrix4 *)(void *)&rightViewMatrixDx;
                            Matrix4 leftProjMatrixUrho  = *(Matrix4 *)(void *)&leftProjMatrixDx;
                            Matrix4 rightProjMatrixUrho = *(Matrix4 *)(void *)&rightProjMatrixDx;
                            Game.UpdateStereoView(leftViewMatrixUrho, rightViewMatrixUrho, leftProjMatrixUrho, rightProjMatrixUrho);
                        }

                        var parameters = currentFrame.GetRenderingParameters(cameraPose);
                        if (Game.FocusWorldPoint != Vector3.Zero)
                        {
                            parameters.SetFocusPoint(ReferenceFrame.CoordinateSystem,
                                                     new System.Numerics.Vector3(
                                                         Game.FocusWorldPoint.X,
                                                         Game.FocusWorldPoint.Y,
                                                         -Game.FocusWorldPoint.Z));                //LH->RH
                        }
                        Game.Engine.RunFrame();
                        currentFrame.PresentUsingCurrentPrediction(HolographicFramePresentWaitBehavior.WaitForFrameToFinish);
                    }
                    CoreWindow.GetForCurrentThread().Dispatcher.ProcessEvents(CoreProcessEventsOption.ProcessAllIfPresent);
                }
                else
                {
                    CoreWindow.GetForCurrentThread().Dispatcher.ProcessEvents(CoreProcessEventsOption.ProcessOneAndAllPending);
                }
            }
        }
Ejemplo n.º 10
0
 void Start()
 {
     _tileParent      = GetComponentInParent <WorldGridTile>();
     _gesturesManager = Camera.main.GetComponent <GesturesManager>();
 }
Ejemplo n.º 11
0
 void Start()
 {
     gestures = GesturesManager.singleton;
 }