IEnumerator MouseRoutine(int index) { mouseIndex.Add(index); //init tap variables float startTime = Time.time; Vector2 startPos = Input.mousePosition; Vector2 lastPos = startPos; bool longTap = false; //init charge variables _ChargeState chargeState = _ChargeState.Clear; int chargeDir = 1; float chargeConst = 0; float startTimeCharge = Time.time; Vector2 startPosCharge = Input.mousePosition; yield return(null); while (mouseIndex.Contains(index)) { Vector2 curPos = Input.mousePosition; if (Time.time - startTimeCharge > minChargeTime && chargeState == _ChargeState.Clear) { chargeState = _ChargeState.Charging; float chargedValue = Mathf.Clamp(chargeConst + chargeDir * ((Time.time - startTimeCharge) / maxChargeTime), 0, 1); ChargedInfo cInfo = new ChargedInfo(curPos, chargedValue, index, true); Gesture.ChargeStart(cInfo); startPosCharge = curPos; } else if (chargeState == _ChargeState.Charging) { if (Vector3.Distance(curPos, startPosCharge) > 5) { chargeState = _ChargeState.Clear; float chargedValue = Mathf.Clamp(chargeConst + chargeDir * ((Time.time - startTimeCharge) / maxChargeTime), 0, 1); ChargedInfo cInfo = new ChargedInfo(lastPos, chargedValue, index, true); Gesture.ChargeEnd(cInfo); } else { float chargedValue = Mathf.Clamp(chargeConst + chargeDir * ((Time.time - startTimeCharge) / maxChargeTime), 0, 1); ChargedInfo cInfo = new ChargedInfo(curPos, chargedValue, index, true); if (chargeMode == _ChargeMode.PingPong) { if (chargedValue == 1 || chargedValue == 0) { chargeDir *= -1; if (chargeDir == 1) { chargeConst = 0; } else if (chargeDir == -1) { chargeConst = 1; } startTimeCharge = Time.time; } Gesture.Charging(cInfo); } else { if (chargedValue < 1.0f) { Gesture.Charging(cInfo); } else { cInfo.percent = 1.0f; if (chargeMode == _ChargeMode.Once) { chargeState = _ChargeState.Charged; Gesture.ChargeEnd(cInfo); startTimeCharge = Mathf.Infinity; chargedValue = 0; } else if (chargeMode == _ChargeMode.Clamp) { chargeState = _ChargeState.Charged; Gesture.Charging(cInfo); } else if (chargeMode == _ChargeMode.Loop) { chargeState = _ChargeState.Clear; Gesture.ChargeEnd(cInfo); startTimeCharge = Time.time; } } } } } if (!longTap && Time.time - startTime > longTapTime && Vector2.Distance(lastPos, startPos) < 5) { Gesture.LongTap(new Tap(curPos, 1, index, true)); longTap = true; } lastPos = curPos; yield return(null); } //check for shortTap //if(Time.time-startTime<=shortTapTime && Vector2.Distance(lastPos, startPos)<5){ // TAKEN OUT BY ME!! Want full on taps for Windows - won't be using taps for shooting in iOS anyhow if (Time.time - startTime <= shortTapTime) { //Gesture.ShortTap(startPos); CheckMultiTapMouse(index, startPos); } //check for charge if (chargeState == _ChargeState.Charging || (chargeState == _ChargeState.Charged && chargeMode != _ChargeMode.Once)) { float chargedValue = Mathf.Clamp(chargeConst + chargeDir * ((Time.time - startTimeCharge) / maxChargeTime), 0, 1); ChargedInfo cInfo = new ChargedInfo(lastPos, chargedValue, index, true); Gesture.ChargeEnd(cInfo); } }
public IEnumerator Routine(TapDetector tapD) { tapDetector = tapD; triggerTime = Time.time; startTimeCharge = Time.time; yield return(new WaitForSeconds(0.075f)); if (indexes.Count < 2) { routineEnded = true; yield break; } else { count = indexes.Count; posAvg = Vector2.zero; foreach (Vector2 p in positions) { posAvg += p; } posAvg /= positions.Count; posList = new Vector2[positions.Count]; positions.CopyTo(posList); indexList = new int[indexes.Count]; indexes.CopyTo(indexList); } bool isOn = true; float liftTime = -1; while (isOn) { for (int i = 0; i < indexes.Count; i++) { Touch touch = Gesture.GetTouch(indexes[i]); if (touch.phase == TouchPhase.Moved) { isOn = false; } if (touch.position == Vector2.zero) { if (indexes.Count == count) { liftTime = Time.time; } indexes.RemoveAt(i); i--; } } if (Time.time - startTimeCharge > tapDetector.minChargeTime && chargeState == _ChargeState.Clear) { chargeState = _ChargeState.Charging; float chargedValue = Mathf.Clamp(chargeConst + chargeDir * ((Time.time - startTimeCharge) / tapDetector.maxChargeTime), 0, 1); ChargedInfo cInfo = new ChargedInfo(posAvg, posList, chargedValue, indexList); Gesture.ChargeStart(cInfo); } else if (chargeState == _ChargeState.Charging) { float chargedValue = Mathf.Clamp(chargeConst + chargeDir * ((Time.time - startTimeCharge) / tapDetector.maxChargeTime), 0, 1); ChargedInfo cInfo = new ChargedInfo(posAvg, posList, chargedValue, indexList); if (tapDetector.chargeMode == _ChargeMode.PingPong) { if (chargedValue == 1 || chargedValue == 0) { chargeDir *= -1; if (chargeDir == 1) { chargeConst = 0; } else if (chargeDir == -1) { chargeConst = 1; } startTimeCharge = Time.time; } Gesture.Charging(cInfo); } else { if (chargedValue < 1.0f) { Gesture.Charging(cInfo); } else { cInfo.percent = 1.0f; if (tapDetector.chargeMode == _ChargeMode.Once) { chargeState = _ChargeState.Charged; Gesture.ChargeEnd(cInfo); startTimeCharge = Mathf.Infinity; chargedValue = 0; } else if (tapDetector.chargeMode == _ChargeMode.Clamp) { chargeState = _ChargeState.Charged; Gesture.Charging(cInfo); } else if (tapDetector.chargeMode == _ChargeMode.Loop) { chargeState = _ChargeState.Clear; Gesture.ChargeEnd(cInfo); startTimeCharge = Time.time; } } } } if (!longTap && Time.time - triggerTime > tapDetector.longTapTime) { if (indexes.Count == count) { Vector2[] posList = new Vector2[positions.Count]; positions.CopyTo(posList); Tap tap = new Tap(1, count, posList, indexList); Gesture.LongTap(tap); longTap = true; } } if (indexes.Count < count) { if (Time.time - liftTime > 0.075f || indexes.Count == 0) { if (indexes.Count == 0) { if (liftTime - triggerTime < tapDetector.shortTapTime + 0.1f) { Vector2[] posList = new Vector2[positions.Count]; positions.CopyTo(posList); //Tap tap=new Tap(1, count, posList); //Gesture.MFShortTap(tap); tapDetector.CheckMultiTapMFTouch(count, posList, indexList); } } isOn = false; break; } } yield return(null); } if (chargeState == _ChargeState.Charging || (chargeState == _ChargeState.Charged && tapDetector.chargeMode != _ChargeMode.Once)) { float chargedValue = Mathf.Clamp(chargeConst + chargeDir * ((Time.time - startTimeCharge) / tapDetector.maxChargeTime), 0, 1); ChargedInfo cInfo = new ChargedInfo(posAvg, posList, chargedValue, indexList); Gesture.ChargeEnd(cInfo); } routineEnded = true; }
IEnumerator FingerRoutine(int index) { fingerIndex.Add(index); //init tap variables Touch touch = Gesture.GetTouch(index); float startTime = Time.time; Vector2 startPos = touch.position; Vector2 lastPos = startPos; bool longTap = false; //init charge variables _ChargeState chargeState = _ChargeState.Clear; int chargeDir = 1; int chargeConst = 0; float startTimeCharge = Time.time; Vector2 startPosCharge = touch.position; //yield return null; while (true) { touch = Gesture.GetTouch(index); if (touch.position == Vector2.zero) { break; } Vector2 curPos = touch.position; if (Time.time - startTimeCharge > minChargeTime && chargeState == _ChargeState.Clear) { chargeState = _ChargeState.Charging; float chargedValue = Mathf.Clamp(chargeConst + chargeDir * ((Time.time - startTimeCharge) / maxChargeTime), 0, 1); ChargedInfo cInfo = new ChargedInfo(curPos, chargedValue, index, false); Gesture.ChargeStart(cInfo); startPosCharge = curPos; } else if (chargeState == _ChargeState.Charging) { if (Vector3.Distance(curPos, startPosCharge) > 15) { chargeState = _ChargeState.Clear; float chargedValue = Mathf.Clamp(chargeConst + chargeDir * ((Time.time - startTimeCharge) / maxChargeTime), 0, 1); ChargedInfo cInfo = new ChargedInfo(lastPos, chargedValue, index, false); Gesture.ChargeEnd(cInfo); } else { float chargedValue = Mathf.Clamp(chargeConst + chargeDir * ((Time.time - startTimeCharge) / maxChargeTime), 0, 1); ChargedInfo cInfo = new ChargedInfo(curPos, chargedValue, index, false); if (chargeMode == _ChargeMode.PingPong) { if (chargedValue == 1 || chargedValue == 0) { chargeDir *= -1; if (chargeDir == 1) { chargeConst = 0; } else if (chargeDir == -1) { chargeConst = 1; } startTimeCharge = Time.time; } Gesture.Charging(cInfo); } else { if (chargedValue < 1.0f) { Gesture.Charging(cInfo); } else { cInfo.percent = 1.0f; if (chargeMode == _ChargeMode.Once) { chargeState = _ChargeState.Charged; Gesture.ChargeEnd(cInfo); startTimeCharge = Mathf.Infinity; chargedValue = 0; } else if (chargeMode == _ChargeMode.Clamp) { chargeState = _ChargeState.Charged; Gesture.Charging(cInfo); } else if (chargeMode == _ChargeMode.Loop) { chargeState = _ChargeState.Clear; Gesture.ChargeEnd(cInfo); startTimeCharge = Time.time; } } } } } if (!longTap && Time.time - startTime > longTapTime && Vector2.Distance(lastPos, startPos) < 5) { //new Tap(multiTapMFTouch[index].count, fCount, posL) //Gesture.LongTap(new Tap(multiTapMFTouch[index].count, fCount, posL)); Gesture.LongTap(new Tap(curPos, 1, index, false)); //Gesture.LongTap(startPos); longTap = true; } lastPos = curPos; yield return(null); } //check for shortTap //if(Time.time-startTime<=shortTapTime && Vector2.Distance(lastPos, startPos)<5){ if (Time.time - startTime <= shortTapTime) { CheckMultiTapTouch(index, startPos); } //check for charge if (chargeState == _ChargeState.Charging || (chargeState == _ChargeState.Charged && chargeMode != _ChargeMode.Once)) { float chargedValue = Mathf.Clamp(chargeConst + chargeDir * ((Time.time - startTimeCharge) / maxChargeTime), 0, 1); ChargedInfo cInfo = new ChargedInfo(lastPos, chargedValue, index, false); Gesture.ChargeEnd(cInfo); } fingerIndex.Remove(index); }