Ejemplo n.º 1
0
        /// <summary>
        /// Determines whether the specified <see cref="T:System.Object"/> is equal to the current <see cref="T:System.Object"/>.
        /// </summary>
        /// <returns>
        /// true if the specified object  is equal to the current object; otherwise, false.
        /// </returns>
        /// <param name="obj">The object to compare with the current object. </param><filterpriority>2</filterpriority>
        public override bool Equals(object obj)
        {
            if (obj == null || obj.GetType() != GetType())
            {
                return(false);
            }
            var sceneEntity = (SceneEntity <T>)obj;

            return(string.Equals(Name, sceneEntity.Name) &&
                   GeometryEqualityHelper.SceneElementEqual(Geometry, sceneEntity.Geometry));
        }
Ejemplo n.º 2
0
        //TODO - add more scene element tests

        private void TestLoadGeometry(ISceneEntity sceneEntity)
        {
            _stage.Add(sceneEntity);
            _dataAdapter.EntityFolderPath = _stageFolderPath;
            _dataAdapter.Save(_stage);

            var actionResult = _dataAdapter.Load(_stage.Name);

            Assert.IsTrue(actionResult.Success);
            var loadedStage = actionResult.Value;

            Assert.AreEqual(1, loadedStage.Items.Count);
            var loadedGeometry = loadedStage.Items[0].Geometry;

            Assert.IsNotNull(loadedGeometry);
            Assert.AreEqual(sceneEntity.Geometry.GetType(), loadedGeometry.GetType());
            Assert.IsTrue(GeometryEqualityHelper.SceneElementEqual(sceneEntity.Geometry, loadedGeometry));
        }