Ejemplo n.º 1
0
 private static void Escape()
 {
     if (CheckHandler.BuffedEnemy.IsValidTarget() && CheckHandler.BuffedEnemy.IsValid<Obj_AI_Hero>())
     {
         InitQ = false;
         return;
     }
     if (InitQ)
     {
         foreach (Vector3 point in JunglePos)
         {
             if (Player.Distance(point) < 100 || CheckHandler.LastQ2 + 2000 < Environment.TickCount)
             {
                 InitQ = false;
             }
         }
     }
     _rect =
         new Geometry.Rectangle(
             Player.Position.To2D(), Player.Position.To2D().Extend(Game.CursorPos.To2D(), 1050), 100).ToPolygon();
     if (CheckHandler.QState && CheckHandler._spells[SpellSlot.Q].IsReady())
     {
         foreach (Vector3 pos in JunglePos.Where(pos => !_rect.IsOutside(pos.To2D())))
         {
             InitQ = true;
             CheckHandler._spells[SpellSlot.Q].Cast(pos);
             return;
         }
     }
     else if (CheckHandler._spells[SpellSlot.Q].IsReady() && !CheckHandler.QState)
     {
         CheckHandler._spells[SpellSlot.Q].Cast();
         InitQ = true;
     }
 }
Ejemplo n.º 2
0
        private static void Escape()
        {
            Program.Orbwalk(Game.CursorPos);

            if (BuffedEnemy.IsValidTarget() && BuffedEnemy.IsValid<AIHeroClient>())
            {
                InitQ = false;
                return;
            }
            if (InitQ)
            {
                foreach (var point in JunglePos)
                {
                    if (Player.Distance(point) < 100 || Program.LastQ2 + 2000 < Environment.TickCount)
                    {
                        InitQ = false;
                    }
                }
            }

            rect = new Geometry.Polygon.Rectangle(
                Player.Position.To2D(),
                Player.Position.To2D().Extend(Game.CursorPos.To2D(), 1050),
                100);

            if (Program.QState && Program.spells[Program.Spells.Q].IsReady())
            {
                foreach (var pos in JunglePos)
                {
                    if (rect.IsOutside(pos.To2D()))
                    {
                        continue;
                    }
                    InitQ = true;
                    Program.spells[Program.Spells.Q].Cast(pos);
                    return;
                }
            }
            else if (Program.spells[Program.Spells.Q].IsReady() && !Program.QState)
            {
                Program.spells[Program.Spells.Q].Cast();
                InitQ = true;
            }
        }
Ejemplo n.º 3
0
 public bool IsSafe(Vector2 point)
 {
     return(Polygon.IsOutside(point));
 }