Ejemplo n.º 1
0
 void Awake()
 {
     GenreController       = GameObject.Find("GenreControl");
     GenreControllerScript = GenreController.GetComponent <GenreControl> ();
     genreButtonMaxX       = (GenreControllerScript.genreNumber * ButtonLength) + 25;
     genreButtonPosition   = 25;
     genreNames            = GenreControllerScript.genreNames;
     ThisObject            = GameObject.Find("ChoiceController");
     PlayerObject          = GameObject.Find("Player1(Clone)");
     //PlayerGenreScript = PlayerObject.GetComponent<PrefabGenreScript> ();
     PlayerScript          = PlayerObject.GetComponent <Player> ();
     SetGenre              = ThisObject.GetComponent <SetPlayerGenre> ();
     SetGenre.ThisPlayer   = PlayerObject;
     SetGenre.PlayerScript = PlayerScript;
 }
Ejemplo n.º 2
0
 public void BeginGame()
 {
     GenreController                  = GameObject.Find("GenreControl");
     GenreControllerScript            = GenreController.GetComponent <GenreControl> ();
     GenreControllerScript.genreNames = new string[genreCount];
     Instantiate(player1Entity, new Vector3(0, 0, 0), Quaternion.identity);
     Instantiate(player2Entity, new Vector3(0, 0, 0), Quaternion.identity);
     GenreScripts = Resources.Load <TextAsset> ("Genres").text.Split(new char[] { TextSeparator }, System.StringSplitOptions.RemoveEmptyEntries);
     foreach (string genrefile in GenreScripts)
     {
         Debug.Log(genrefile);
         UnityEngine.GameObject GenreObject = Instantiate(Resources.Load("GenreScripts/" + genrefile), new Vector3(0, 0, 0), Quaternion.identity) as GameObject;
         //GameObject GenreObjectCast = GenreObject as GameObject;
         genrescript = GenreObject.GetComponent <PrefabGenreScript>();
         System.Array.Resize(ref GenreControllerScript.genreArray, genrelistnumber + 1);
         GenreControllerScript.genreArray[genrelistnumber] = GenreObject;
         GenreControllerScript.genreNames[genrelistnumber] = genrescript.genreName;
         genrescript.loadNumber = genrelistnumber;
         //Player.Genres genreEnum = genrescript.genreName as Player.Genres;
         //genre[genrelistnumber].enumLoadValue = genrelistnumber;
         genrelistnumber += 1;
     }
     GenreControllerScript.genreNumber = genrelistnumber;
 }