public override void DoPostConfigureComplete(GameObject go) { BuildingTemplates.DoPostConfigure(go); GeneratedBuildings.RemoveLoopingSounds(go); // MeshTile stuff go.GetComponent <KPrefabID>().AddTag(GameTags.FloorTiles); // go.GetComponent<ZoneTile>(); // Pump stuff go.AddOrGet <Storage>().capacityKg = 1f; var elementConsumer = go.AddOrGet <ElementConsumer>(); elementConsumer.configuration = ElementConsumer.Configuration.AllLiquid; elementConsumer.consumptionRate = DrainOptions.Instance.DrainSize < 0.1f ? 0.1f : DrainOptions.Instance.DrainSize; elementConsumer.storeOnConsume = true; elementConsumer.showInStatusPanel = false; elementConsumer.consumptionRadius = 1; var conduitDispenser = go.AddOrGet <ConduitDispenser>(); conduitDispenser.conduitType = ConduitType.Liquid; conduitDispenser.alwaysDispense = true; conduitDispenser.elementFilter = null; // add anim go.GetComponent <KBatchedAnimController>().initialAnim = "built"; if (DrainOptions.Instance.UseSolidDrain) { elementConsumer.sampleCellOffset = new Vector3(0, 1f); } }
public override void DoPostConfigureComplete(GameObject go) { GeneratedBuildings.RemoveLoopingSounds(go); go.AddComponent <ZoneTile>(); //go.AddOrGet<KBoxCollider2D>(); go.GetComponent <KPrefabID>().AddTag(GameTags.FloorTiles); }
public override void DoPostConfigureComplete(GameObject go) { GeneratedBuildings.RemoveLoopingSounds(go); go.GetComponent <KPrefabID>().AddTag(GameTags.FloorTiles, false); go.AddComponent <SimTemperatureTransfer>(); go.AddComponent <ZoneTile>(); }
public override void DoPostConfigureComplete(GameObject go) { GeneratedBuildings.RemoveLoopingSounds(go); go.GetComponent <KPrefabID>().AddTag(GameTags.FloorTiles, false); go.GetComponent <KPrefabID>().AddTag(TagManager.Create("Colorshifting"), false); go.AddComponent <TileUpdater>(); }
public override void DoPostConfigureComplete(GameObject go) { go.AddOrGetDef <VentController.Def>(); AddVisualizer(go, false); GeneratedBuildings.RemoveLoopingSounds(go); }
public static void DoPostConfigureComplete(GameObject go, float suckRate, ConduitType conduitType, float overPressureThreshold) { go.AddOrGetDef <OperationalController.Def>(); go.AddOrGet <EnergyConsumer>(); FanRotatablePassiveElementConsumer elementConsumer1 = go.AddComponent <FanRotatablePassiveElementConsumer>(); switch (conduitType) { case ConduitType.Gas: elementConsumer1.configuration = ElementConsumer.Configuration.AllGas; break; case ConduitType.Liquid: elementConsumer1.configuration = ElementConsumer.Configuration.AllLiquid; break; } elementConsumer1.consumptionRate = suckRate; elementConsumer1.storeOnConsume = true; elementConsumer1.showInStatusPanel = false; elementConsumer1.consumptionRadius = 1; elementConsumer1.rotatableCellOffset = new Vector3(0f, -1f); elementConsumer1.showDescriptor = false; Storage storage = go.AddOrGet <Storage>(); storage.capacityKg = 2 * suckRate; storage.showInUI = true; Fan fan = go.AddOrGet <Fan>(); fan.conduitType = conduitType; fan.overpressureMass = overPressureThreshold; GeneratedBuildings.RemoveLoopingSounds(go); go.GetComponent <KPrefabID>().AddTag(GameTags.FloorTiles, false); }
public override void DoPostConfigureComplete(GameObject go) { GeneratedBuildings.RemoveLoopingSounds(go); // MeshTile stuff go.GetComponent <KPrefabID>().AddTag(GameTags.FloorTiles); go.AddComponent <SimTemperatureTransfer>(); go.AddComponent <ZoneTile>(); // Pump stuff go.AddOrGet <Storage>().capacityKg = 1f; var elementConsumer = go.AddOrGet <ElementConsumer>(); elementConsumer.configuration = ElementConsumer.Configuration.AllLiquid; elementConsumer.consumptionRate = 0.1f; elementConsumer.storeOnConsume = true; elementConsumer.showInStatusPanel = false; elementConsumer.consumptionRadius = 1; var conduitDispenser = go.AddOrGet <ConduitDispenser>(); conduitDispenser.conduitType = ConduitType.Liquid; conduitDispenser.alwaysDispense = true; conduitDispenser.elementFilter = null; BuildingTemplates.DoPostConfigure(go); // add anim go.GetComponent <KBatchedAnimController>().initialAnim = "built"; }
public override void DoPostConfigureComplete(GameObject go) { //go.AddOrGetDef<StorageController.Def>(); GeneratedBuildings.RegisterSingleLogicInputPort(go); go.AddOrGet <LogicOperationalController>(); go.AddOrGet <EnergyConsumer>(); go.AddOrGet <RotatablePump>(); Storage storage = go.AddOrGet <Storage>(); storage.capacityKg = WallPumpsConfig.GetConfig().gasWallPump.pumpRate * 2; RotatableElementConsumer elementConsumer = go.AddOrGet <RotatableElementConsumer>(); elementConsumer.configuration = ElementConsumer.Configuration.AllGas; elementConsumer.consumptionRate = WallPumpsConfig.GetConfig().gasWallPump.pumpRate; elementConsumer.storeOnConsume = true; elementConsumer.showInStatusPanel = false; elementConsumer.rotatableCellOffset = new Vector3(0, 1); elementConsumer.consumptionRadius = 2; ConduitDispenser conduitDispenser = go.AddOrGet <ConduitDispenser>(); conduitDispenser.conduitType = ConduitType.Gas; conduitDispenser.alwaysDispense = true; conduitDispenser.elementFilter = null; go.AddOrGetDef <OperationalController.Def>(); AddVisualizer(go, false); GeneratedBuildings.RemoveLoopingSounds(go); }
public override void DoPostConfigureComplete(GameObject go) { GeneratedBuildings.RemoveLoopingSounds(go); go.GetComponent <KPrefabID>().AddTag(GameTags.FloorTiles, false); KPrefabID component = go.GetComponent <KPrefabID>(); component.AddTag(GameTags.Bunker, false); }
public override void DoPostConfigureComplete(GameObject go) { GeneratedBuildings.RemoveLoopingSounds(go); go.GetComponent <KPrefabID>().AddTag(GameTags.FloorTiles); GeneratedBuildings.MakeBuildingAlwaysOperational(go); GeneratedBuildings.RegisterLogicPorts(go, TileTemperatureSensorConfig.OUTPUT_PORT); LogicTemperatureSensor logicTemperatureSensor = go.AddOrGet <LogicTemperatureSensorNoAnim>(); logicTemperatureSensor.manuallyControlled = false; logicTemperatureSensor.minTemp = 0f; logicTemperatureSensor.maxTemp = 9999f + 273; }
public static void CommonConduitPostConfigureComplete(GameObject go) { GeneratedBuildings.RemoveLoopingSounds(go); }
public override void DoPostConfigureComplete(GameObject go) { ThermalInterfacePlate?.DoPostConfigureComplete(go); GeneratedBuildings.RemoveLoopingSounds(go); go.AddComponent <ThermalInterfacePlate>(); }
public override void DoPostConfigureComplete(GameObject go) { GeneratedBuildings.RemoveLoopingSounds(go); go.GetComponent <KPrefabID>().AddTag(GameTags.FarmTiles, false); FarmTileConfig.SetUpFarmPlotTags(go); }
public override void DoPostConfigureComplete(GameObject go) { GeneratedBuildings.RemoveLoopingSounds(go); go.AddOrGet <Threshold>(); }
public override void DoPostConfigureComplete(GameObject go) { GeneratedBuildings.RemoveLoopingSounds(go); BuildingTemplates.DoPostConfigure(go); }
public override void DoPostConfigureComplete(GameObject go) { go.AddOrGet <Scaffolding>(); GeneratedBuildings.RemoveLoopingSounds(go); }