void Awake() { spriteRenderer = GetComponent <SpriteRenderer>(); boundsGenerator = GetComponent <GenerateNewBounds>(); if (spriteRenderer.sprite != null) { boundsGenerator.GenerateNewColliderSize(); } }
void Awake() { // ourInteriorBackgroundSprite = GetComponentsInChildren<SpriteRenderer>()[1].gameObject; audioSource = GetComponent <AudioSource>(); upCanvasGroup = GameHandler.breathCanvas.Find("Up").GetComponent <CanvasGroup>(); downCanvasGroup = GameHandler.breathCanvas.Find("Down").GetComponent <CanvasGroup>(); upBar = upCanvasGroup.GetComponentsInChildren <Image>()[0]; downBar = downCanvasGroup.GetComponentsInChildren <Image>()[0]; boundsGenerator = GetComponent <GenerateNewBounds>(); Debug.Log(parentRoom); //TODO: put the above back in after testing spriteRenderer = GetComponent <SpriteRenderer>(); if (spriteRenderer.sprite != null) { gameObject.AddComponent <PolygonCollider2D>(); // boundsGenerator.GenerateNewColliderSize(); } ourKeyCodes.Add(KeyCode.I); ourKeyCodes.Add(KeyCode.K); //ScaleInteriorBackground(); }