Ejemplo n.º 1
0
    void Awake()
    {
        spriteRenderer  = GetComponent <SpriteRenderer>();
        boundsGenerator = GetComponent <GenerateNewBounds>();

        if (spriteRenderer.sprite != null)
        {
            boundsGenerator.GenerateNewColliderSize();
        }
    }
Ejemplo n.º 2
0
    void Awake()
    {
//        ourInteriorBackgroundSprite = GetComponentsInChildren<SpriteRenderer>()[1].gameObject;
        audioSource     = GetComponent <AudioSource>();
        upCanvasGroup   = GameHandler.breathCanvas.Find("Up").GetComponent <CanvasGroup>();
        downCanvasGroup = GameHandler.breathCanvas.Find("Down").GetComponent <CanvasGroup>();
        upBar           = upCanvasGroup.GetComponentsInChildren <Image>()[0];
        downBar         = downCanvasGroup.GetComponentsInChildren <Image>()[0];
        boundsGenerator = GetComponent <GenerateNewBounds>();
        Debug.Log(parentRoom);
        //TODO: put the above back in after testing
        spriteRenderer = GetComponent <SpriteRenderer>();
        if (spriteRenderer.sprite != null)
        {
            gameObject.AddComponent <PolygonCollider2D>();
            // boundsGenerator.GenerateNewColliderSize();
        }
        ourKeyCodes.Add(KeyCode.I);
        ourKeyCodes.Add(KeyCode.K);
        //ScaleInteriorBackground();
    }