Ejemplo n.º 1
0
    private GameObject FindNearest(float x, float y, float z, ref double shortestDistance)
    {
        GameObject closest = null;

        //Reached a root node, check its objects
        if (childNodes == null)
        {
            searched = true;
            //We're a root node, check the objects we have
            foreach (GameObject obj in objects)
            {
                double distance = Mathf.Sqrt(
                    Mathf.Pow(x - obj.transform.position.x, 2.0f) +
                    Mathf.Pow(y - obj.transform.position.y, 2.0f) +
                    Mathf.Pow(z - obj.transform.position.z, 2.0f));

                if ((distance > shortestDistance))
                {
                    continue;
                }

                shortestDistance = distance;
                closest          = obj;
            }
            return(closest);
        }

        //Keep stepping into the children until we reach a root (above)
        foreach (QuadTree child in childNodes)
        {
            double childDistance = GeneralUtils.DistanceToRectEdge(child.nodeBounds, x, y);
            if (childDistance > shortestDistance)
            {
                continue;
            }

            GameObject tmpObject = child.FindNearest(x, y, z, ref shortestDistance);
            if (tmpObject != null)
            {
                closest = tmpObject;
            }
        }
        return(closest);
    }