// Start is called before the first frame update void Start() { GeneralTools Tools = GeneralTools.Instance; overallDirector dir = overallDirector.Instance; Tools.MoveObjTo(scissors, dir.scissorsPosition); Tools.MoveObjTo(thread, dir.threadPosition); Tools.MoveObjTo(needle, dir.needlePosition); Tools.MoveObjTo(globe, dir.globePosition); }