Ejemplo n.º 1
0
        private static CameraProperty ReadFloatProperty(PYLON_DEVICE_HANDLE deviceHandle, string symbol)
        {
            CameraProperty p = new CameraProperty();

            p.Identifier = symbol;

            NODEMAP_HANDLE nodeMapHandle = Pylon.DeviceGetNodeMap(deviceHandle);
            NODE_HANDLE    nodeHandle    = GenApi.NodeMapGetNode(nodeMapHandle, symbol);

            if (!nodeHandle.IsValid)
            {
                return(p);
            }

            EGenApiAccessMode accessMode = GenApi.NodeGetAccessMode(nodeHandle);

            if (accessMode == EGenApiAccessMode._UndefinedAccesMode || accessMode == EGenApiAccessMode.NA ||
                accessMode == EGenApiAccessMode.NI || accessMode == EGenApiAccessMode.WO)
            {
                return(p);
            }

            p.Supported = true;
            p.ReadOnly  = accessMode != EGenApiAccessMode.RW;

            EGenApiNodeType type = GenApi.NodeGetType(nodeHandle);

            if (type != EGenApiNodeType.FloatNode)
            {
                return(p);
            }

            p.Type = CameraPropertyType.Float;

            double min = GenApi.FloatGetMin(nodeHandle);
            double max = GenApi.FloatGetMax(nodeHandle);
            EGenApiRepresentation repr = GenApi.FloatGetRepresentation(nodeHandle);
            double currentValue        = GenApi.FloatGetValue(nodeHandle);

            // We don't support a dedicated control for "pure numbers" just use the regular slider.
            if (repr == EGenApiRepresentation.PureNumber)
            {
                repr = EGenApiRepresentation.Linear;
            }

            // Fix values that should be log.
            double range = Math.Log(max - min, 10);

            if (range > 4 && repr == EGenApiRepresentation.Linear)
            {
                repr = EGenApiRepresentation.Logarithmic;
            }

            p.Minimum        = min.ToString(CultureInfo.InvariantCulture);
            p.Maximum        = max.ToString(CultureInfo.InvariantCulture);
            p.Representation = ConvertRepresentation(repr);
            p.CurrentValue   = currentValue.ToString(CultureInfo.InvariantCulture);

            return(p);
        }
Ejemplo n.º 2
0
        private static CameraProperty ReadIntegerProperty(PYLON_DEVICE_HANDLE deviceHandle, string symbol)
        {
            CameraProperty p = new CameraProperty();

            p.Identifier = symbol;

            NODEMAP_HANDLE nodeMapHandle = Pylon.DeviceGetNodeMap(deviceHandle);
            NODE_HANDLE    nodeHandle    = GenApi.NodeMapGetNode(nodeMapHandle, symbol);

            if (!nodeHandle.IsValid)
            {
                log.WarnFormat("Could not read Basler property {0}: node handle is not valid. (The property is not supported).", symbol);
                return(p);
            }

            EGenApiAccessMode accessMode = GenApi.NodeGetAccessMode(nodeHandle);

            if (accessMode == EGenApiAccessMode._UndefinedAccesMode || accessMode == EGenApiAccessMode.NA ||
                accessMode == EGenApiAccessMode.NI || accessMode == EGenApiAccessMode.WO)
            {
                log.WarnFormat("Could not read Basler property {0}: Access mode not supported. (The property is not readable).", symbol);
                return(p);
            }

            EGenApiNodeType type = GenApi.NodeGetType(nodeHandle);

            if (type != EGenApiNodeType.IntegerNode)
            {
                log.WarnFormat("Could not read Basler property {0}: the node is of the wrong type. Expected: Integer. Received:{1}", symbol, type.ToString());
                return(p);
            }

            p.Supported = true;
            p.Type      = CameraPropertyType.Integer;
            p.ReadOnly  = accessMode != EGenApiAccessMode.RW;

            long min  = GenApi.IntegerGetMin(nodeHandle);
            long max  = GenApi.IntegerGetMax(nodeHandle);
            long step = GenApi.IntegerGetInc(nodeHandle);
            EGenApiRepresentation repr = GenApi.IntegerGetRepresentation(nodeHandle);

            // Fix values that should be log.
            double range = Math.Log10(max) - Math.Log10(min);

            if (range > 4 && repr == EGenApiRepresentation.Linear)
            {
                repr = EGenApiRepresentation.Logarithmic;
            }

            long currentValue = GenApi.IntegerGetValue(nodeHandle);

            p.Minimum        = min.ToString(CultureInfo.InvariantCulture);
            p.Maximum        = max.ToString(CultureInfo.InvariantCulture);
            p.Step           = step.ToString(CultureInfo.InvariantCulture);
            p.Representation = ConvertRepresentation(repr);
            p.CurrentValue   = currentValue.ToString(CultureInfo.InvariantCulture);

            return(p);
        }
Ejemplo n.º 3
0
        private static CameraProperty ReadIntegerProperty(PYLON_DEVICE_HANDLE deviceHandle, string symbol)
        {
            CameraProperty p = new CameraProperty();

            p.Identifier = symbol;

            NODEMAP_HANDLE nodeMapHandle = Pylon.DeviceGetNodeMap(deviceHandle);
            NODE_HANDLE    nodeHandle    = GenApi.NodeMapGetNode(nodeMapHandle, symbol);

            if (!nodeHandle.IsValid)
            {
                return(p);
            }

            EGenApiAccessMode accessMode = GenApi.NodeGetAccessMode(nodeHandle);

            if (accessMode == EGenApiAccessMode._UndefinedAccesMode || accessMode == EGenApiAccessMode.NA ||
                accessMode == EGenApiAccessMode.NI || accessMode == EGenApiAccessMode.WO)
            {
                return(p);
            }

            p.Supported = true;
            p.ReadOnly  = accessMode != EGenApiAccessMode.RW;

            EGenApiNodeType type = GenApi.NodeGetType(nodeHandle);

            if (type != EGenApiNodeType.IntegerNode)
            {
                return(p);
            }

            p.Type = CameraPropertyType.Integer;

            long min  = GenApi.IntegerGetMin(nodeHandle);
            long max  = GenApi.IntegerGetMax(nodeHandle);
            long step = GenApi.IntegerGetInc(nodeHandle);
            EGenApiRepresentation repr = GenApi.IntegerGetRepresentation(nodeHandle);

            // Fix values that should be log.
            double range = Math.Log(max - min, 10);

            if (range > 4 && repr == EGenApiRepresentation.Linear)
            {
                repr = EGenApiRepresentation.Logarithmic;
            }

            long currentValue = GenApi.IntegerGetValue(nodeHandle);

            p.Minimum        = min.ToString(CultureInfo.InvariantCulture);
            p.Maximum        = max.ToString(CultureInfo.InvariantCulture);
            p.Step           = step.ToString(CultureInfo.InvariantCulture);
            p.Representation = ConvertRepresentation(repr);
            p.CurrentValue   = currentValue.ToString(CultureInfo.InvariantCulture);

            return(p);
        }
Ejemplo n.º 4
0
        public static void Write(PYLON_DEVICE_HANDLE deviceHandle, CameraProperty property)
        {
            if (!property.Supported || string.IsNullOrEmpty(property.Identifier))
            {
                return;
            }

            NODEMAP_HANDLE nodeMapHandle = Pylon.DeviceGetNodeMap(deviceHandle);
            NODE_HANDLE    nodeHandle    = GenApi.NodeMapGetNode(nodeMapHandle, property.Identifier);

            if (!nodeHandle.IsValid)
            {
                return;
            }

            EGenApiAccessMode accessMode = GenApi.NodeGetAccessMode(nodeHandle);

            if (accessMode != EGenApiAccessMode.RW)
            {
                return;
            }

            switch (property.Type)
            {
            case CameraPropertyType.Integer:
            {
                long value     = long.Parse(property.CurrentValue, CultureInfo.InvariantCulture);
                long step      = long.Parse(property.Step, CultureInfo.InvariantCulture);
                long remainder = value % step;
                if (remainder > 0)
                {
                    value = value - remainder;
                }

                GenApi.IntegerSetValue(nodeHandle, value);
                break;
            }

            case CameraPropertyType.Float:
            {
                double value = double.Parse(property.CurrentValue, CultureInfo.InvariantCulture);
                GenApi.FloatSetValue(nodeHandle, value);
                break;
            }

            case CameraPropertyType.Boolean:
            {
                bool value = bool.Parse(property.CurrentValue);
                GenApi.BooleanSetValue(nodeHandle, value);
                break;
            }

            default:
                break;
            }
        }
Ejemplo n.º 5
0
        private static CameraProperty ReadBooleanProperty(PYLON_DEVICE_HANDLE deviceHandle, string symbol)
        {
            CameraProperty p = new CameraProperty();

            p.Identifier = symbol;

            NODEMAP_HANDLE nodeMapHandle = Pylon.DeviceGetNodeMap(deviceHandle);
            NODE_HANDLE    nodeHandle    = GenApi.NodeMapGetNode(nodeMapHandle, symbol);

            if (!nodeHandle.IsValid)
            {
                log.WarnFormat("Could not read Basler property {0}: node handle is not valid. (The property is not supported).", symbol);
                return(p);
            }

            EGenApiAccessMode accessMode = GenApi.NodeGetAccessMode(nodeHandle);

            if (accessMode == EGenApiAccessMode._UndefinedAccesMode || accessMode == EGenApiAccessMode.NA ||
                accessMode == EGenApiAccessMode.NI || accessMode == EGenApiAccessMode.WO)
            {
                log.WarnFormat("Could not read Basler property {0}: Access mode not supported. (The property is not readable).", symbol);
                return(p);
            }

            EGenApiNodeType type = GenApi.NodeGetType(nodeHandle);

            if (type != EGenApiNodeType.BooleanNode)
            {
                log.WarnFormat("Could not read Basler property {0}: the node is of the wrong type. Expected: Boolean. Received:{1}", symbol, type.ToString());
                return(p);
            }

            p.Supported = true;
            p.Type      = CameraPropertyType.Boolean;
            p.ReadOnly  = accessMode != EGenApiAccessMode.RW;

            bool currentValue = GenApi.BooleanGetValue(nodeHandle);

            p.Representation = CameraPropertyRepresentation.Checkbox;
            p.CurrentValue   = currentValue.ToString(CultureInfo.InvariantCulture);

            return(p);
        }
Ejemplo n.º 6
0
        private static CameraProperty ReadBooleanProperty(PYLON_DEVICE_HANDLE deviceHandle, string symbol)
        {
            CameraProperty p = new CameraProperty();

            p.Identifier = symbol;

            NODEMAP_HANDLE nodeMapHandle = Pylon.DeviceGetNodeMap(deviceHandle);
            NODE_HANDLE    nodeHandle    = GenApi.NodeMapGetNode(nodeMapHandle, symbol);

            if (!nodeHandle.IsValid)
            {
                return(p);
            }

            EGenApiAccessMode accessMode = GenApi.NodeGetAccessMode(nodeHandle);

            if (accessMode == EGenApiAccessMode._UndefinedAccesMode || accessMode == EGenApiAccessMode.NA ||
                accessMode == EGenApiAccessMode.NI || accessMode == EGenApiAccessMode.WO)
            {
                return(p);
            }

            p.Supported = true;
            p.ReadOnly  = accessMode != EGenApiAccessMode.RW;

            EGenApiNodeType type = GenApi.NodeGetType(nodeHandle);

            if (type != EGenApiNodeType.BooleanNode)
            {
                return(p);
            }

            p.Type = CameraPropertyType.Boolean;

            bool currentValue = GenApi.BooleanGetValue(nodeHandle);

            p.Representation = CameraPropertyRepresentation.Checkbox;
            p.CurrentValue   = currentValue.ToString(CultureInfo.InvariantCulture);

            return(p);
        }
Ejemplo n.º 7
0
        private static void WriteCenter(PYLON_DEVICE_HANDLE deviceHandle)
        {
            // Force write the CenterX and CenterY properties if supported.
            // https://docs.baslerweb.com/center-x-and-center-y.html
            // This is apparently required in order for the MaxWidth/MaxHeight properties to behave correctly
            // and independently of the offset property.
            // To summarize we use the following approach:
            // 1. If CenterX/CenterY are supported properties, we use them and OffsetX/OffsetY will be automated by Pylon.
            // 2. Otherwise we use manually write OffsetX/OffsetY to center the image.
            NODEMAP_HANDLE nodeMapHandle = Pylon.DeviceGetNodeMap(deviceHandle);
            NODE_HANDLE    nodeHandleX   = GenApi.NodeMapGetNode(nodeMapHandle, "CenterX");
            NODE_HANDLE    nodeHandleY   = GenApi.NodeMapGetNode(nodeMapHandle, "CenterY");

            if (nodeHandleX.IsValid && nodeHandleY.IsValid)
            {
                EGenApiAccessMode accessModeOffsetX = GenApi.NodeGetAccessMode(nodeHandleX);
                EGenApiAccessMode accessModeOffsetY = GenApi.NodeGetAccessMode(nodeHandleY);
                if (accessModeOffsetX == EGenApiAccessMode.RW && accessModeOffsetY == EGenApiAccessMode.RW)
                {
                    GenApi.BooleanSetValue(nodeHandleX, true);
                    GenApi.BooleanSetValue(nodeHandleY, true);
                }
            }
        }
Ejemplo n.º 8
0
        /* Traverse the feature tree, displaying all categories and all features. */
        private static void handleCategory(NODE_HANDLE hRoot, string indentation)
        {
            uint numfeat, i;

            string rootname = GenApi.NodeGetName(hRoot);

            /* Get the number of feature nodes in this category. */
            numfeat = GenApi.CategoryGetNumFeatures(hRoot);

            Console.WriteLine("{0} category has {1} children:", indentation + rootname, numfeat);

            indentation += "  ";

            /* Now loop over all feature nodes. */
            for (i = 0; i < numfeat; ++i)
            {
                NODE_HANDLE     hNode;
                EGenApiNodeType nodeType;

                /* Get next feature node and check its type. */
                hNode    = GenApi.CategoryGetFeatureByIndex(hRoot, i);
                nodeType = GenApi.NodeGetType(hNode);

                if (EGenApiNodeType.Category != nodeType)
                {
                    /* A regular feature. */
                    EGenApiAccessMode am;
                    string            amode;

                    string name = GenApi.NodeGetName(hNode);

                    am = GenApi.NodeGetAccessMode(hNode);

                    switch (am)
                    {
                    case EGenApiAccessMode.NI:
                        amode = "not implemented";
                        break;

                    case EGenApiAccessMode.NA:
                        amode = "not available";
                        break;

                    case EGenApiAccessMode.WO:
                        amode = "write only";
                        break;

                    case EGenApiAccessMode.RO:
                        amode = "read only";
                        break;

                    case EGenApiAccessMode.RW:
                        amode = "read and write";
                        break;

                    default:
                        amode = "undefined";
                        break;
                    }

                    Console.WriteLine("{0} feature - access: {1}", indentation + name, amode);
                }
                else
                {
                    /* Another category node. */
                    handleCategory(hNode, indentation + "  ");
                }
            }
        }
Ejemplo n.º 9
0
        public static void Write(PYLON_DEVICE_HANDLE deviceHandle, CameraProperty property)
        {
            if (!property.Supported || string.IsNullOrEmpty(property.Identifier) || !deviceHandle.IsValid)
            {
                return;
            }

            // If "auto" flag is OFF we should write it first. On some cameras the value is not writable until the corresponding auto flag is off.
            // If it's ON (continuous), it doesn't matter as our value will be overwritten soon anyway.
            if (!string.IsNullOrEmpty(property.AutomaticIdentifier))
            {
                string enumValue = property.Automatic ? "Continuous" : "Off";
                PylonHelper.WriteEnum(deviceHandle, property.AutomaticIdentifier, enumValue);
            }

            NODEMAP_HANDLE nodeMapHandle = Pylon.DeviceGetNodeMap(deviceHandle);
            NODE_HANDLE    nodeHandle    = GenApi.NodeMapGetNode(nodeMapHandle, property.Identifier);

            if (!nodeHandle.IsValid)
            {
                return;
            }

            EGenApiAccessMode accessMode = GenApi.NodeGetAccessMode(nodeHandle);

            if (accessMode != EGenApiAccessMode.RW)
            {
                if (!string.IsNullOrEmpty(property.AutomaticIdentifier) && !property.Automatic)
                {
                    log.ErrorFormat("Error while writing Basler Pylon GenICam property {0}.", property.Identifier);
                    log.ErrorFormat("The property is not writable.");
                }

                return;
            }

            try
            {
                switch (property.Type)
                {
                case CameraPropertyType.Integer:
                {
                    long value     = long.Parse(property.CurrentValue, CultureInfo.InvariantCulture);
                    long step      = long.Parse(property.Step, CultureInfo.InvariantCulture);
                    long remainder = value % step;
                    if (remainder > 0)
                    {
                        value = value - remainder;
                    }

                    GenApi.IntegerSetValue(nodeHandle, value);
                    break;
                }

                case CameraPropertyType.Float:
                {
                    double max   = GenApi.FloatGetMax(nodeHandle);
                    double min   = GenApi.FloatGetMin(nodeHandle);
                    double value = double.Parse(property.CurrentValue, CultureInfo.InvariantCulture);
                    value = Math.Min(Math.Max(value, min), max);

                    GenApi.FloatSetValue(nodeHandle, value);
                    break;
                }

                case CameraPropertyType.Boolean:
                {
                    bool value = bool.Parse(property.CurrentValue);
                    GenApi.BooleanSetValue(nodeHandle, value);
                    break;
                }

                default:
                    break;
                }
            }
            catch
            {
                log.ErrorFormat("Error while writing Basler Pylon GenICam property {0}.", property.Identifier);
            }
        }
Ejemplo n.º 10
0
        /// <summary>
        /// Write generic property with optional auto flag.
        /// </summary>
        private static void WriteProperty(PYLON_DEVICE_HANDLE deviceHandle, CameraProperty property)
        {
            if (property.ReadOnly)
            {
                return;
            }

            NODEMAP_HANDLE nodeMapHandle = Pylon.DeviceGetNodeMap(deviceHandle);

            // Switch OFF the auto flag if needed, to be able to write the main property.
            if (!string.IsNullOrEmpty(property.AutomaticIdentifier))
            {
                NODE_HANDLE nodeHandleAuto = GenApi.NodeMapGetNode(nodeMapHandle, property.AutomaticIdentifier);
                if (nodeHandleAuto.IsValid)
                {
                    bool writeable   = GenApi.NodeIsWritable(nodeHandleAuto);
                    bool currentAuto = ReadAuto(nodeHandleAuto, property.AutomaticIdentifier);
                    if (writeable && property.CanBeAutomatic && currentAuto && !property.Automatic)
                    {
                        WriteAuto(nodeHandleAuto, property.AutomaticIdentifier, false);
                    }
                }
            }

            // At this point the auto flag is off. Write the main property.
            NODE_HANDLE nodeHandle = GenApi.NodeMapGetNode(nodeMapHandle, property.Identifier);

            if (!nodeHandle.IsValid)
            {
                return;
            }

            EGenApiAccessMode accessMode = GenApi.NodeGetAccessMode(nodeHandle);

            if (accessMode != EGenApiAccessMode.RW)
            {
                return;
            }

            try
            {
                switch (property.Type)
                {
                case CameraPropertyType.Integer:
                {
                    long value = long.Parse(property.CurrentValue, CultureInfo.InvariantCulture);
                    long min   = GenApi.IntegerGetMin(nodeHandle);
                    long max   = GenApi.IntegerGetMax(nodeHandle);
                    long step  = GenApi.IntegerGetInc(nodeHandle);
                    value = FixValue(value, min, max, step);
                    GenApi.IntegerSetValue(nodeHandle, value);
                    break;
                }

                case CameraPropertyType.Float:
                {
                    double value = double.Parse(property.CurrentValue, CultureInfo.InvariantCulture);
                    double min   = GenApi.FloatGetMin(nodeHandle);
                    double max   = GenApi.FloatGetMax(nodeHandle);
                    value = FixValue(value, min, max);
                    GenApi.FloatSetValue(nodeHandle, value);
                    break;
                }

                case CameraPropertyType.Boolean:
                {
                    bool value = bool.Parse(property.CurrentValue);
                    GenApi.BooleanSetValue(nodeHandle, value);
                    break;
                }

                default:
                    break;
                }
            }
            catch
            {
                log.ErrorFormat("Error while writing Basler Pylon GenICam property {0}.", property.Identifier);
            }

            // Finally, switch ON the auto flag if needed.
            if (!string.IsNullOrEmpty(property.AutomaticIdentifier))
            {
                NODE_HANDLE nodeHandleAuto = GenApi.NodeMapGetNode(nodeMapHandle, property.AutomaticIdentifier);
                if (nodeHandleAuto.IsValid && GenApi.NodeIsWritable(nodeHandleAuto) && property.CanBeAutomatic && property.Automatic)
                {
                    WriteAuto(nodeHandleAuto, property.AutomaticIdentifier, true);
                }
            }
        }
Ejemplo n.º 11
0
        /// <summary>
        /// Write either width or height as a centered region of interest.
        /// </summary>
        private static void WriteSize(PYLON_DEVICE_HANDLE deviceHandle, CameraProperty property, string identifierOffset)
        {
            if (property.ReadOnly)
            {
                return;
            }

            NODEMAP_HANDLE nodeMapHandle = Pylon.DeviceGetNodeMap(deviceHandle);
            NODE_HANDLE    nodeHandle    = GenApi.NodeMapGetNode(nodeMapHandle, property.Identifier);

            if (!nodeHandle.IsValid)
            {
                return;
            }

            EGenApiAccessMode accessMode = GenApi.NodeGetAccessMode(nodeHandle);

            if (accessMode != EGenApiAccessMode.RW)
            {
                return;
            }

            long value = long.Parse(property.CurrentValue, CultureInfo.InvariantCulture);
            long min   = GenApi.IntegerGetMin(nodeHandle);
            long max   = GenApi.IntegerGetMax(nodeHandle);
            long step  = GenApi.IntegerGetInc(nodeHandle);

            value = FixValue(value, min, max, step);

            // Offset handling.
            // Some cameras have a CenterX/CenterY property.
            // When it is set, the offset is automatic and becomes read-only.
            bool        setOffset        = false;
            NODE_HANDLE nodeHandleOffset = GenApi.NodeMapGetNode(nodeMapHandle, identifierOffset);

            if (nodeHandleOffset.IsValid)
            {
                EGenApiAccessMode accessModeOffset = GenApi.NodeGetAccessMode(nodeHandleOffset);
                if (accessModeOffset == EGenApiAccessMode.RW)
                {
                    setOffset = true;
                }
            }

            if (setOffset)
            {
                long offset          = (max - value) / 2;
                long minOffset       = GenApi.IntegerGetMin(nodeHandleOffset);
                long stepOffset      = GenApi.IntegerGetInc(nodeHandleOffset);
                long remainderOffset = (offset - minOffset) % stepOffset;
                if (remainderOffset != 0)
                {
                    offset = offset - remainderOffset + stepOffset;
                }

                // We need to be careful with the order and not write a value that doesn't fit due to the offset, or vice versa.
                long currentValue = GenApi.IntegerGetValue(nodeHandle);
                if (value > currentValue)
                {
                    GenApi.IntegerSetValue(nodeHandleOffset, offset);
                    GenApi.IntegerSetValue(nodeHandle, value);
                }
                else
                {
                    GenApi.IntegerSetValue(nodeHandle, value);
                    GenApi.IntegerSetValue(nodeHandleOffset, offset);
                }
            }
            else
            {
                GenApi.IntegerSetValue(nodeHandle, value);
            }
        }
Ejemplo n.º 12
0
        private static CameraProperty ReadFramerate(PYLON_DEVICE_HANDLE deviceHandle, Dictionary <string, CameraProperty> properties)
        {
            CameraProperty p = new CameraProperty();

            p.Identifier = "AcquisitionFrameRate";
            p.Supported  = false;
            p.Type       = CameraPropertyType.Float;

            NODEMAP_HANDLE nodeMapHandle = Pylon.DeviceGetNodeMap(deviceHandle);
            NODE_HANDLE    nodeHandle    = GenApi.NodeMapGetNode(nodeMapHandle, p.Identifier);

            if (!nodeHandle.IsValid)
            {
                p.Identifier = "AcquisitionFrameRateAbs";
                nodeHandle   = GenApi.NodeMapGetNode(nodeMapHandle, p.Identifier);
                if (!nodeHandle.IsValid)
                {
                    return(p);
                }
            }

            EGenApiAccessMode accessMode = GenApi.NodeGetAccessMode(nodeHandle);

            if (accessMode == EGenApiAccessMode._UndefinedAccesMode || accessMode == EGenApiAccessMode.NA ||
                accessMode == EGenApiAccessMode.NI || accessMode == EGenApiAccessMode.WO)
            {
                log.WarnFormat("Could not read Basler property {0}: Access mode not supported. (The property is not readable).", p.Identifier);
                return(p);
            }

            EGenApiNodeType type = GenApi.NodeGetType(nodeHandle);

            if (type != EGenApiNodeType.FloatNode)
            {
                log.WarnFormat("Could not read Basler property {0}: the node is of the wrong type. Expected: Float. Received:{1}", p.Identifier, type.ToString());
                return(p);
            }

            p.ReadOnly  = false;
            p.Supported = true;

            double currentValue = GenApi.FloatGetValue(nodeHandle);
            double min          = GenApi.FloatGetMin(nodeHandle);
            double max          = GenApi.FloatGetMax(nodeHandle);
            double step         = 1.0;

            min = Math.Max(1.0, min);

            p.Minimum      = min.ToString(CultureInfo.InvariantCulture);
            p.Maximum      = max.ToString(CultureInfo.InvariantCulture);
            p.CurrentValue = currentValue.ToString(CultureInfo.InvariantCulture);
            p.Step         = step.ToString(CultureInfo.InvariantCulture);

            // Fix values that should be log.
            double range = Math.Log10(max) - Math.Log10(min);

            p.Representation = (range >= 4) ? CameraPropertyRepresentation.LogarithmicSlider : CameraPropertyRepresentation.LinearSlider;

            // AcquisitionFrameRateEnable=false: the framerate is automatically set to the max value possible.
            // AcquisitionFrameRateEnable=true: use the custom framerate set by the user in AcquisitionFrameRate.

            string autoIdentifier = "AcquisitionFrameRateEnable";

            p.AutomaticIdentifier = autoIdentifier;
            NODE_HANDLE nodeHandleAuto = GenApi.NodeMapGetNode(nodeMapHandle, autoIdentifier);

            p.CanBeAutomatic = nodeHandleAuto.IsValid && GenApi.NodeIsWritable(nodeHandleAuto);
            p.Automatic      = false;
            if (p.CanBeAutomatic)
            {
                string currentAutoValue = GenApi.BooleanGetValue(nodeHandleAuto).ToString(CultureInfo.InvariantCulture).ToLower();
                p.Automatic = currentAutoValue == GetAutoTrue(autoIdentifier);
            }

            if (properties != null)
            {
                properties.Add("framerate", p);
            }

            return(p);
        }