Ejemplo n.º 1
0
        private static bool Prefix(ref JobGiver_AIFightEnemy __instance, ref Job __result, ref Pawn pawn)
        {
            bool flag = !pawn.RaceProps.Animal;
            bool result;

            if (flag)
            {
                result = true;
            }
            else
            {
                bool        flag2    = false;
                List <Verb> allVerbs = pawn.verbTracker.AllVerbs;
                List <Verb> list     = new List <Verb>();
                for (int i = 0; i < allVerbs.Count; i++)
                {
                    bool flag3 = allVerbs[i].verbProps.range > 1.1f;
                    if (flag3)
                    {
                        list.Add(allVerbs[i]);
                        flag2 = true;
                    }
                }
                bool flag4 = !flag2;
                if (flag4)
                {
                    result = true;
                }
                else
                {
                    Verb verb  = GenCollection.RandomElementByWeight <Verb>(list, (Verb rangeItem) => rangeItem.verbProps.commonality);
                    bool flag5 = verb == null;
                    if (flag5)
                    {
                        result = true;
                    }
                    else
                    {
                        Thing thing = (Thing)AttackTargetFinder.BestAttackTarget(pawn, TargetScanFlags.NeedThreat, (Thing x) => x is Pawn || x is Building, 0f, verb.verbProps.range, default(IntVec3), float.MaxValue, false, true);
                        bool  flag6 = thing == null;
                        if (flag6)
                        {
                            result = true;
                        }
                        else
                        {
                            bool flag7 = IntVec3Utility.DistanceTo(thing.Position, pawn.Position) < verb.verbProps.minRange;
                            if (flag7)
                            {
                                bool flag8 = GenAdj.AdjacentTo8Way(thing.Position, pawn.Position);
                                if (flag8)
                                {
                                    __result = new Job(JobDefOf.AttackMelee, thing)
                                    {
                                        maxNumMeleeAttacks     = 1,
                                        expiryInterval         = Rand.Range(420, 900),
                                        attackDoorIfTargetLost = false
                                    };
                                    return(false);
                                }
                                bool flag9 = pawn.Faction != null && !pawn.Faction.def.isPlayer;
                                if (!flag9)
                                {
                                    bool flag10 = ReachabilityUtility.CanReach(pawn, thing, PathEndMode.Touch, Danger.Deadly, false, 0) && pawn.playerSettings.Master.playerSettings.animalsReleased;
                                    if (flag10)
                                    {
                                        __result = new Job(JobDefOf.AttackMelee, thing)
                                        {
                                            maxNumMeleeAttacks     = 1,
                                            expiryInterval         = Rand.Range(420, 900),
                                            attackDoorIfTargetLost = false
                                        };
                                        return(false);
                                    }
                                    return(true);
                                }
                            }
                            bool flag11 = (double)CoverUtility.CalculateOverallBlockChance(pawn.Position, thing.Position, pawn.Map) > 0.00999999977648258;
                            bool flag12 = GenGrid.Standable(pawn.Position, pawn.Map);
                            bool flag13 = verb.CanHitTarget(thing);
                            bool flag14 = (pawn.Position - thing.Position).LengthHorizontalSquared < 25;
                            bool flag15 = (flag11 && flag12 && flag13) || (flag14 && flag13);
                            if (flag15)
                            {
                                JobDef named = DefDatabase <JobDef> .GetNamed("PI_AnimalRangeAttack", true);

                                LocalTargetInfo localTargetInfo = thing;
                                IntRange        expiryInterval_ShooterSucceeded = JobGiver_AIFightEnemy.ExpiryInterval_ShooterSucceeded;
                                __result = new Job(named, localTargetInfo, expiryInterval_ShooterSucceeded.RandomInRange, true)
                                {
                                    verbToUse = verb
                                };
                                result = false;
                            }
                            else
                            {
                                CastPositionRequest castPositionRequest = default(CastPositionRequest);
                                castPositionRequest.caster              = pawn;
                                castPositionRequest.target              = thing;
                                castPositionRequest.verb                = verb;
                                castPositionRequest.maxRangeFromTarget  = verb.verbProps.range;
                                castPositionRequest.wantCoverFromTarget = (pawn.training.HasLearned(TrainableDefOf.Release) && (double)verb.verbProps.range > 7.0);
                                castPositionRequest.locus               = pawn.playerSettings.Master.Position;
                                castPositionRequest.maxRangeFromLocus   = Traverse.Create(__instance).Method("GetFlagRadius", new object[]
                                {
                                    pawn
                                }).GetValue <float>();
                                castPositionRequest.maxRegions = 50;
                                IntVec3 intVec = new IntVec3();
                                bool    flag16 = CastPositionFinder.TryFindCastPosition(castPositionRequest, out intVec);
                                bool    flag17 = !flag16;
                                if (flag17)
                                {
                                    result = true;
                                }
                                else
                                {
                                    bool flag18 = intVec == pawn.Position;
                                    if (flag18)
                                    {
                                        JobDef named2 = DefDatabase <JobDef> .GetNamed("PI_AnimalRangeAttack", true);

                                        LocalTargetInfo localTargetInfo2 = thing;
                                        IntRange        expiryInterval_ShooterSucceeded = JobGiver_AIFightEnemy.ExpiryInterval_ShooterSucceeded;
                                        __result = new Job(named2, localTargetInfo2, expiryInterval_ShooterSucceeded.RandomInRange, true)
                                        {
                                            verbToUse = verb
                                        };
                                        result = false;
                                    }
                                    else
                                    {
                                        Job      job = new Job(JobDefOf.Goto, intVec);
                                        IntRange expiryInterval_ShooterSucceeded = JobGiver_AIFightEnemy.ExpiryInterval_ShooterSucceeded;
                                        job.expiryInterval        = expiryInterval_ShooterSucceeded.RandomInRange;
                                        job.checkOverrideOnExpire = true;
                                        __result = job;
                                        result   = false;
                                    }
                                }
                            }
                        }
                    }
                }
            }
            return(result);
        }