Ejemplo n.º 1
0
    // code that executes when anything has touched the switch
    void OnTriggerEnter2D(Collider2D collider)
    {
        // only deal with objects that are players or boxes
        if (/*collider.CompareTag("Player") ||*/ collider.CompareTag("Box"))
        {
            // if the correct player or box is on switch, activate and check switch controller
            if (collider.name.Contains(color))
            {
                activate = true;

                if (triggerObjects[0].CompareTag("KeySpawn"))
                {
                    foreach (GameObject triggerObject in triggerObjects)
                    {
                        KeySpawnScript ks = triggerObject.GetComponent <KeySpawnScript>();
                        ks.CheckAllSwitches();
                    }
                }
                else if (triggerObjects[0].CompareTag("Gate"))
                {
                    foreach (GameObject triggerObject in triggerObjects)
                    {
                        GateScript gs = triggerObject.GetComponent <GateScript>();
                        gs.GateOpen();
                    }
                }
            }
        }
    }
Ejemplo n.º 2
0
    // external function to check all switches
    public void CheckAllSwitches()
    {
        // for each switch, get their script and check their status
        foreach (GameObject obj in mySwitches)
        {
            SwitchScript ss = obj.GetComponent <SwitchScript>();

            // if false, can return immediately since all switches need to be true
            if (ss.CheckSwitch() == false)
            {
                return;
            }
        }

        // if all switches are pressed, open gate
        GateScript gs = gate.GetComponent <GateScript>();

        gs.GateOpen();
    }