Ejemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        garbageScript  = garbageController.GetComponent <GarbageSpawnController>();
        spriteRenderer = GetComponent <SpriteRenderer>();
        gameManager    = GameObject.FindWithTag("GameController").GetComponent <GameManager>();
        shootPosition  = transform.Find("ShootPosition");
        currentHealth  = health;

        Instantiate(poofEffect, transform.position, Quaternion.identity);
    }
Ejemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        player         = GameObject.FindGameObjectWithTag("Player");
        RB             = GetComponent <Rigidbody2D>();
        animator       = GetComponent <Animator>();
        AS             = GetComponent <AudioSource>();
        garbageScript  = garbageController.GetComponent <GarbageSpawnController>();
        gameManager    = GameObject.FindWithTag("GameController").GetComponent <GameManager>();
        spriteRenderer = GetComponent <SpriteRenderer>();

        currentHealth = health;

        Instantiate(poofEffect, transform.position, Quaternion.identity);
        // groundCheck1 = transform.Find ("groundCheck1");
    }
Ejemplo n.º 3
0
    void Start()
    {
        AS             = GetComponent <AudioSource>();
        player         = GameObject.FindGameObjectWithTag("Player");
        RB             = GetComponent <Rigidbody2D>();
        garbageScript  = garbageController.GetComponent <GarbageSpawnController>();
        spriteRenderer = GetComponent <SpriteRenderer>();
        gameManager    = GameObject.FindWithTag("GameController").GetComponent <GameManager>();
        // groundCheck1 = transform.Find ("groundCheck1");
        leftArm        = transform.Find("LeftArm").gameObject;
        rightArm       = transform.Find("RightArm").gameObject;
        leftSpikeBall  = Instantiate(spikeBall, leftArm.transform.position, Quaternion.identity);        //transform.Find("SpikeBallLeft").gameObject;
        rightSpikeBall = Instantiate(spikeBall, leftArm.transform.position, Quaternion.identity);        // transform.Find("SpikeBallRight").gameObject;

        // Set initial value so he waits to extend the first time;
        timeBetweenExtending = 5f;
        extending            = false;
        currentBallRadius    = ballRadius;

        currentHealth = health;
    }