Ejemplo n.º 1
0
 public void OnAfterDamageInflicted(Player owner, GameEvent gameEvent, GameEventArgs eventArgs)
 {
     ReadOnlyCard c = Game.CurrentGame.Judge(owner, this);
     if (c.Suit != SuitType.Heart)
     {
         NotifySkillUse(new List<Player>() { eventArgs.Source });
         List<DeckPlace> deck = new List<DeckPlace>();
         GangLieVerifier ver = new GangLieVerifier();
         ISkill skill;
         List<Card> cards;
         List<Player> players;
         if (!Game.CurrentGame.UiProxies[eventArgs.Source].AskForCardUsage(new CardUsagePrompt("GangLie", Owner), ver, out skill, out cards, out players))
         {
             Game.CurrentGame.DoDamage(owner, eventArgs.Source, 1, DamageElement.None, null, null);
         }
         else
         {
             Game.CurrentGame.HandleCardDiscard(eventArgs.Source, cards);
         }
     }
     else
     {
         Trace.TraceInformation("Judgement fail");
     }
 }
Ejemplo n.º 2
0
        public void OnAfterDamageInflicted(Player owner, GameEvent gameEvent, GameEventArgs eventArgs)
        {
            ReadOnlyCard c = Game.CurrentGame.Judge(owner, this, null, (judgeResultCard) => { return(judgeResultCard.Suit != SuitType.Heart); });

            if (c.Suit != SuitType.Heart)
            {
                NotifySkillUse(new List <Player>()
                {
                    eventArgs.Source
                });
                List <DeckPlace> deck = new List <DeckPlace>();
                GangLieVerifier  ver  = new GangLieVerifier();
                ISkill           skill;
                List <Card>      cards;
                List <Player>    players;
                if (!Game.CurrentGame.UiProxies[eventArgs.Source].AskForCardUsage(new CardUsagePrompt("GangLie", Owner), ver, out skill, out cards, out players))
                {
                    Game.CurrentGame.DoDamage(owner, eventArgs.Source, 1, DamageElement.None, null, null);
                }
                else
                {
                    Game.CurrentGame.HandleCardDiscard(eventArgs.Source, cards);
                }
            }
            else
            {
                Trace.TraceInformation("Judgement fail");
            }
        }