Ejemplo n.º 1
0
        public void ReduceCachedRef(string url, EResourceType resType, Games.GlobeDefine.GameDefine_Globe.OBJ_TYPE objType = Games.GlobeDefine.GameDefine_Globe.OBJ_TYPE.OBJ)
        {
            if (string.IsNullOrEmpty(url))
            {
                return;
            }
            switch (resType)
            {
            case EResourceType.Effect:
            {
                _effectCached.ReduceRef(url);
                break;
            }

            case EResourceType.CharacterModel:
            {
                if (objType == Games.GlobeDefine.GameDefine_Globe.OBJ_TYPE.OBJ_NPC ||
                    objType == Games.GlobeDefine.GameDefine_Globe.OBJ_TYPE.OBJ_MAIN_PLAYER)
                {
                    _modelCached.ReduceRef(url);
                }
                break;
            }
            }
        }
Ejemplo n.º 2
0
        //有衰减的音效播放,目前用在NPC的受击、死亡音效上
        public void PlaySoundAtPos(Games.GlobeDefine.GameDefine_Globe.OBJ_TYPE ObjType, int nSoundID, Vector3 playingPos)
        {
            if (GameManager.gameManager.SoundManager == null)
            {
                return;
            }

            if (ObjType == Games.GlobeDefine.GameDefine_Globe.OBJ_TYPE.OBJ_MAIN_PLAYER)
            {
                GameManager.gameManager.SoundManager.PlaySoundEffect(nSoundID);
            }
            else
            {
                if (Singleton <ObjManager> .Instance.MainPlayer != null)
                {
                    GameManager.gameManager.SoundManager.PlaySoundEffectAtPos2(nSoundID, playingPos, Singleton <ObjManager> .Instance.MainPlayer.Position);
                }
                else
                {
                    GameManager.gameManager.SoundManager.PlaySoundEffect(nSoundID);
                }
            }
        }