private void Replay() { GameplayState.Reset(); SceneManager.LoadScene("gameplay", LoadSceneMode.Single); }
private void MainMenu() { GameplayState.Reset(); SceneManager.LoadScene("main_menu", LoadSceneMode.Single); }
private void Replay() { GameplayState.Reset(); SceneManager.LoadScene("gameplay", LoadSceneMode.Single); }
private void MainMenu() { GameplayState.Reset(); SceneManager.LoadScene("main_menu", LoadSceneMode.Single); }