Ejemplo n.º 1
0
    void Start()
    {
        rd   = GetComponent <Rigidbody2D>();
        anim = GetComponent <Animator>();
        this.gameObject.name  = NameGameObject;
        this.gameObject.tag   = Tag;
        this.gameObject.layer = layer;

        ScoreHolderGameObject = GameObject.Find("ScoreHolderGameObject");
        score           = ScoreHolderGameObject.GetComponent <ScoreHolder>();
        soundManagement = GameObject.Find("GameplaySoundManagementGameObject");
        gs = soundManagement.GetComponent <GameplaySoundMangement>();

        ruleAndUi = GameObject.Find("GamePlayUIandRuleManagement").GetComponent <OptionSetting>();

        ResourcesMoney = GameObject.Find("ResourcesMoney").GetComponent <Text>();
        MoneyText      = GameObject.Find("MoneyText").GetComponent <Text>();



        if (GameObject.Find(NameGameObject + "/arm_1/sword_swordman") != null)
        {
            GameObject.Find(NameGameObject + "/arm_1/sword_swordman").tag   = SwordTag;
            GameObject.Find(NameGameObject + "/arm_1/sword_swordman").layer = layer;
        }
        if (GameObject.Find(NameGameObject + "/arm_1/Flag/flag_flagger") != null)
        {
            SpriteRenderer render = GameObject.Find(NameGameObject + "/arm_1/Flag/flag_flagger").GetComponent <SpriteRenderer>();


            if (side == "Player")
            {
                render.color = SetColor(ruleAndUi.colorForPlayer);
            }
            else if (side == "Enemy")
            {
                render.color = SetColor(ruleAndUi.colorForEnemy);
            }
        }
        if (GameObject.Find(NameGameObject + "/head/helm_swordman") != null)
        {
            SpriteRenderer render = GameObject.Find(NameGameObject + "/head/helm_swordman").GetComponent <SpriteRenderer>();


            if (side == "Player")
            {
                render.color = SetColor(ruleAndUi.colorForPlayer);
            }
            else if (side == "Enemy")
            {
                render.color = SetColor(ruleAndUi.colorForEnemy);
            }
        }

        HP = HP + ruleAndUi.GetPlushHP();
    }
Ejemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        ResourcesMoney = GameObject.Find("ResourcesMoney").GetComponent <Text>();
        MoneyText      = GameObject.Find("MoneyText").GetComponent <Text>();

        animCannonItself = CannonItself.GetComponent <Animator>();
        soundManagement  = GameObject.Find("GameplaySoundManagementGameObject");
        gs = soundManagement.GetComponent <GameplaySoundMangement>();

        ruleAndUi = GameObject.Find("GamePlayUIandRuleManagement").GetComponent <OptionSetting>();
    }
Ejemplo n.º 3
0
    // Use this for initialization
    void Start()
    {
        ResourcesMoney        = GameObject.Find("ResourcesMoney").GetComponent <Text>();
        MoneyText             = GameObject.Find("MoneyText").GetComponent <Text>();
        ScoreHolderGameObject = GameObject.Find("ScoreHolderGameObject");
        score = ScoreHolderGameObject.GetComponent <ScoreHolder>();

        soundManagement = GameObject.Find("GameplaySoundManagementGameObject");
        gs = soundManagement.GetComponent <GameplaySoundMangement>();

        ruleAndUi = GameObject.Find("GamePlayUIandRuleManagement").GetComponent <OptionSetting>();
        SpawnRate = SpawnRate + ruleAndUi.GetSpawnRate();
    }
Ejemplo n.º 4
0
    // Use this for initialization
    void Start()
    {
        rd   = this.gameObject.GetComponent <Rigidbody2D>();
        anim = this.gameObject.GetComponent <Animator>();
        sprt = this.gameObject.GetComponent <SpriteRenderer>();
        this.gameObject.layer = 14;
        this.gameObject.name  = NameGameObject;
        ResourcesMoney        = GameObject.Find("ResourcesMoney").GetComponent <Text>();
        findMineFlag          = GameObject.Find(NameGameObject + "/Flag/flag_flagger");
        flagColor             = findMineFlag.GetComponent <SpriteRenderer>();

        soundManagement = GameObject.Find("GameplaySoundManagementGameObject");
        gs = soundManagement.GetComponent <GameplaySoundMangement>();

        sprt.sprite = Random.Range(1, 5) == 1 ? mine1 : Random.Range(1, 5) == 2 ? mine2 : Random.Range(1, 5) == 3 ? mine3 : Random.Range(1, 5) == 4 ? mine4 : mine5;

        ruleAndUi = GameObject.Find("GamePlayUIandRuleManagement").GetComponent <OptionSetting>();
    }