Ejemplo n.º 1
0
    public void SwitchedPhase(GameplayPhase phase)
    {
        gameplayPhase = phase;

        switch (gameplayPhase)
        {
        //ova faza počinje kolizijom
        case GameplayPhase.Battle:
            GenerateStartingItems();
            GenerateEnemy();
            onBattlePhase.Invoke();
            break;

        //ova faza počinje nakon kaj izađeš iz kampa ili kombata
        case GameplayPhase.Choosing:
            onChoosingPhase.Invoke();

            GenerateEnemy();


            break;

        //nakon kaj se ispune uvjeti za finish borbe
        case GameplayPhase.Camp:
            Camp();
            break;


        case GameplayPhase.Loot:
            GenerateLootItems();
            break;
        }
    }
Ejemplo n.º 2
0
    // Use this for initialization
    protected virtual void Start()
    {
        //set start phase
        phase = SelectHerrow;

        //Set all variables declared in BalistaTuning
        velocity             = BalistaTuning.Instance.velocity;
        velocityMax          = BalistaTuning.Instance.velocityMax;
        vAcceleration        = BalistaTuning.Instance.vAcceleration;
        movementOffset       = BalistaTuning.Instance.movementOffset;
        maxDrag              = BalistaTuning.Instance.maxDrag;
        effectForce          = BalistaTuning.Instance.effectForce;
        force                = BalistaTuning.Instance.force;
        minForceForEffect    = BalistaTuning.Instance.minForceForEffect;
        rangeDisableEffect   = BalistaTuning.Instance.rangeDisableEffect;
        animationDefault     = BalistaTuning.Instance.animationDefault;
        animationMultiplier  = BalistaTuning.Instance.animationMultiplier;
        minDragForMultiplier = BalistaTuning.Instance.minDragForMultiplier;
    }
Ejemplo n.º 3
0
    private void LateUpdate()
    {
        if (phase != null)
        {
            //handle change state
            switch (phase.Method.Name)
            {
            case "SelectHerrow":
            {
                if (!GameRules.Instance.quiver.activeSelf && Timer.Instance.crTimer != null)
                {
                    phase = StartSetPosition;
                }
                break;
            }

            case "StartSetPosition":
            {
                if (InputController.Pressed)
                {
                    phase = OnExitSetPosition;
                }
                break;
            }

            case "OnExitSetPosition":
            {
                phase = Preparation;
                break;
            }

            case "Preparation":
            {
                if (InputController.Released)
                {
                    phase = SetThrow;
                }
                break;
            }

            case "SetThrow":
            {
                if (end.y - start.y < 0 && !InputController.IsTap)
                {
                    phase = Throw;
                }
                else
                {
                    phase = StartSetPosition;
                }
                break;
            }

            case "Throw":
            {
                phase = ArrowFlight;
                break;
            }

            case "ArrowFlight":
            {
                break;
            }
            }
        }
    }