public InputComponent(Core.GameObject parent) : base(parent) { moveComp = parent.GetComponent <Navigation.MovementComponent>(); gun = Parent.GetComponent <Gameplay.Gun>(); verticalAxis = new AxisBinding(Keys.S, Keys.W); horizontalAxis = new AxisBinding(Keys.D, Keys.A); shootBinding = new ActionBinding(EMouseButton.Left); interactBinding = new ActionBinding(Keys.E); scrollUpBinding = new ActionBinding(EMouseButton.WheelUp); scrollDownBinding = new ActionBinding(EMouseButton.WheelDown); reloadBinding = new ActionBinding(Keys.R); pistolSwapBinding = new ActionBinding(Keys.D1); riffleSwapBinding = new ActionBinding(Keys.D2); shotgunSwapBinding = new ActionBinding(Keys.D3); launcherSwapBinding = new ActionBinding(Keys.D4); AttachBindings(); InputManager.Manager.AddAxisBinding(verticalBindingName, verticalAxis); InputManager.Manager.AddAxisBinding(horizontalBindingName, horizontalAxis); InputManager.Manager.AddActionBinding(shootBindingName, shootBinding); InputManager.Manager.AddActionBinding(interactBindName, interactBinding); InputManager.Manager.AddActionBinding(scrollDownBindName, scrollDownBinding); InputManager.Manager.AddActionBinding(scrollUpBindName, scrollUpBinding); InputManager.Manager.AddActionBinding(reloadBindName, reloadBinding); InputManager.Manager.AddActionBinding(pistolSwapName, pistolSwapBinding); InputManager.Manager.AddActionBinding(riffleSwapName, riffleSwapBinding); InputManager.Manager.AddActionBinding(launcherSwapName, launcherSwapBinding); InputManager.Manager.AddActionBinding(shotgunSwapName, shotgunSwapBinding); moveComp.CurrentFocus = target; InputManager.Manager.OnMouseMove += MoveTarget; }
protected override void Load(Core.Transform _transform) { base.Load(_transform); healthComponent.MaxHealth = 120; movement.Speed = 150f; List <Rectangle> idle01 = new List <Rectangle>(); for (int i = 0; i < height; ++i) { idle01.Add(new Rectangle(i * size, 0, size, size)); } AddComponent(new Graphics.Sprite(this, "alien02", idle01)); //STANIE List <Rectangle> idle02 = new List <Rectangle>(); for (int i = 0; i < height; ++i) { idle02.Add(new Rectangle(i * size, size * 1, size, size)); } GetComponent <Graphics.StackAnimator>().AddAnimation( new Graphics.StackAnimation("Idle", GetComponent <Graphics.Sprite>(), new List <List <Rectangle> > { idle01, idle02 }, 266, true)); //CHODZENIE List <Rectangle> walk01 = new List <Rectangle>(); for (int i = 0; i < height; ++i) { walk01.Add(new Rectangle(i * size, size * 2, size, size)); } GetComponent <Graphics.StackAnimator>().AddAnimation( new Graphics.StackAnimation("Walk", GetComponent <Graphics.Sprite>(), new List <List <Rectangle> > { idle01, walk01 }, 266, true)); //ATAK List <Rectangle> attack01 = new List <Rectangle>(); for (int i = 0; i < height; ++i) { attack01.Add(new Rectangle(i * size, size * 3, size, size)); } List <Rectangle> attack02 = new List <Rectangle>(); for (int i = 0; i < height; ++i) { attack02.Add(new Rectangle(i * size, size * 4, size, size)); } List <Rectangle> attack03 = new List <Rectangle>(); for (int i = 0; i < height; ++i) { attack03.Add(new Rectangle(i * size, size * 5, size, size)); } List <Rectangle> attack04 = new List <Rectangle>(); for (int i = 0; i < height; ++i) { attack04.Add(new Rectangle(i * size, size * 6, size, size)); } List <Rectangle> attack05 = new List <Rectangle>(); for (int i = 0; i < height; ++i) { attack05.Add(new Rectangle(i * size, size * 7, size, size)); } GetComponent <Graphics.StackAnimator>().AddAnimation( new Graphics.StackAnimation("Attack", GetComponent <Graphics.Sprite>(), new List <List <Rectangle> > { idle01, attack01, attack02, attack03, attack04, attack05 }, 266, true)); //UMIERANIE List <Rectangle> dead01 = new List <Rectangle>(); for (int i = 0; i < height; ++i) { dead01.Add(new Rectangle(i * size, size * 3, size, size)); } List <Rectangle> dead02 = new List <Rectangle>(); for (int i = 0; i < height; ++i) { dead02.Add(new Rectangle(i * size, size * 4, size, size)); } List <Rectangle> dead03 = new List <Rectangle>(); for (int i = 0; i < height; ++i) { dead03.Add(new Rectangle(i * size, size * 5, size, size)); } List <Rectangle> dead04 = new List <Rectangle>(); for (int i = 0; i < height; ++i) { dead04.Add(new Rectangle(i * size, size * 6, size, size)); } List <Rectangle> dead05 = new List <Rectangle>(); for (int i = 0; i < height; ++i) { dead05.Add(new Rectangle(i * size, size * 7, size, size)); } GetComponent <Graphics.StackAnimator>().AddAnimation( new Graphics.StackAnimation("Dead", GetComponent <Graphics.Sprite>(), new List <List <Rectangle> > { dead01, dead02, dead03, dead04, dead05 }, 352, false)); GetComponent <Graphics.StackAnimator>().SetAnimation("Idle"); //AudioSource walkSFX = AddComponent(new Audio.AudioSource(this, Audio.SoundContainer.Instance.GetSoundEffect("Alien02Walk"))); hitSFX = AddComponent(new Audio.AudioSource(this, Audio.SoundContainer.Instance.GetSoundEffect("Alien02Hit"))); idleSFX = AddComponent(new Audio.AudioSource(this, Audio.SoundContainer.Instance.GetSoundEffect("Alien02Idle"))); lookSFX = AddComponent(new Audio.AudioSource(this, Audio.SoundContainer.Instance.GetSoundEffect("Alien02Look"))); attackSFX = AddComponent(new Audio.AudioSource(this, Audio.SoundContainer.Instance.GetSoundEffect("Alien02Attack"))); nearSFX = AddComponent(new Audio.AudioSource(this, Audio.SoundContainer.Instance.GetSoundEffect("Alien02Near"))); walkSFX.Pitch = 0.2f; hitSFX.Pitch = 0.2f; idleSFX.Pitch = 0.2f; lookSFX.Pitch = 0.2f; attackSFX.Pitch = 0.2f; nearSFX.Pitch = 0.2f; //ustawianie zwłok kosmity corp = typeof(Alien02Dead); Gameplay.Gun gun = AddComponent(new Gameplay.Gun(this)); gun.AddAmmoClip(Gameplay.Gun.alienClip.Copy()); aiAttack.shoot = true; aiAttack.attackDistance = 6 * 32f * Core.SceneManager.scale; navigation.distanceToStop = 5 * 32f * Core.SceneManager.scale; navigation.distanceToRush = -1; navigation.rush = false; }