/// <summary> /// Prevents a default instance of the <see cref="GamepadState"/> class from being created. /// </summary> public GamepadState() { _prevState = new GamepadReportedState(); _currentState = new GamepadReportedState(); this.Internals = new GamepadStateInternals(this); }
public void NotifyState(GamepadReportedState controllerState) { _host.NotifyState(controllerState); }
internal void NotifyState(GamepadReportedState controllerState) { _prevState = _currentState; _currentState = controllerState; }