Ejemplo n.º 1
0
        // -------------------
        static private InputAxisList GetControlFreakAxes()
        {
            InputAxisList axes = new InputAxisList(5 + (GamepadManager.MAX_JOYSTICKS * GamepadManager.MAX_INTERNAL_AXES));

            // Add mouse definit
            axes.Add(new InputAxis()
            {
                name = InputRig.CF_EMPTY_AXIS, sensitivity = 1f, type = AxisType.KeyOrMouseButton
            });
            axes.Add(new InputAxis()
            {
                name = InputRig.CF_MOUSE_DELTA_X_AXIS, sensitivity = 1f, type = AxisType.MouseMovement, axis = 1
            });
            axes.Add(new InputAxis()
            {
                name = InputRig.CF_MOUSE_DELTA_Y_AXIS, sensitivity = 1f, type = AxisType.MouseMovement, axis = 2
            });
            axes.Add(new InputAxis()
            {
                name = InputRig.CF_SCROLL_WHEEL_X_AXIS, sensitivity = 1f, type = AxisType.MouseMovement, axis = 3
            });
            axes.Add(new InputAxis()
            {
                name = InputRig.CF_SCROLL_WHEEL_Y_AXIS, sensitivity = 1f, type = AxisType.MouseMovement, axis = 4
            });


            // Add gamepad definitions...

            for (int i = 0; i < GamepadManager.MAX_JOYSTICKS; i++)
            {
                for (int j = 0; j < GamepadManager.MAX_INTERNAL_AXES; j++)
                {
                    axes.Add(new InputAxis()
                    {
                        name        = GamepadManager.GetJoyAxisName(i, j),
                        dead        = 0.2f,
                        sensitivity = 1f,
                        type        = AxisType.JoystickAxis,
                        axis        = (j + 1),
                        joyNum      = (i + 1)
                    });
                }
            }

            return(axes);
        }