Ejemplo n.º 1
0
        public void UpdateButtonMapping(ButtonNames button, GamepadButtonAction action)
        {
            Settings settings = _settingsRepository.Get();

            settings.SetActionForButton(button, action);
            _settingsRepository.Save(settings);
        }
Ejemplo n.º 2
0
        private void PerformButtonReleasedAction(ButtonNames button)
        {
            GamepadButtonAction mapping = _settingsService.GetButtonMapping(button);

            switch (mapping)
            {
            case GamepadButtonAction.None:
                break;

            case GamepadButtonAction.LeftClick:
                Cursor.Current.LeftMouseButtonUp();
                break;

            case GamepadButtonAction.RightClick:
                Cursor.Current.RightMouseButtonUp();
                break;

            case GamepadButtonAction.MiddleClick:
                Cursor.Current.MiddleMouseButtonUp();
                break;

            case GamepadButtonAction.ShowKeyboard:
                _onScreenKeyboardService.Toggle();
                break;

            case GamepadButtonAction.MediaPause:
                _inputSimulator.Keyboard.KeyUp(VirtualKeyCode.MEDIA_PLAY_PAUSE);
                break;

            case GamepadButtonAction.MediaSkipForwards:
                _inputSimulator.Keyboard.KeyUp(VirtualKeyCode.MEDIA_NEXT_TRACK);
                break;

            case GamepadButtonAction.MediaGoBack:
                _inputSimulator.Keyboard.KeyUp(VirtualKeyCode.MEDIA_PREV_TRACK);
                break;

            case GamepadButtonAction.VolumeUp:
                _inputSimulator.Keyboard.KeyUp(VirtualKeyCode.VOLUME_UP);
                break;

            case GamepadButtonAction.VolumeDown:
                _inputSimulator.Keyboard.KeyUp(VirtualKeyCode.VOLUME_DOWN);
                break;

            case GamepadButtonAction.Mute:
                _inputSimulator.Keyboard.KeyUp(VirtualKeyCode.VOLUME_MUTE);
                break;
            }
        }
Ejemplo n.º 3
0
        public void SetActionForButton(ButtonNames button, GamepadButtonAction action)
        {
            switch (button)
            {
            case ButtonNames.DpadUp:
                Mappings.DpadUpMapping = action;
                break;

            case ButtonNames.DpadDown:
                Mappings.DpadDownMapping = action;
                break;

            case ButtonNames.DpadLeft:
                Mappings.DpadLeftMapping = action;
                break;

            case ButtonNames.DpadRight:
                Mappings.DpadRightMapping = action;
                break;

            case ButtonNames.Start:
                Mappings.StartMapping = action;
                break;

            case ButtonNames.Back:
                Mappings.BackMapping = action;
                break;

            case ButtonNames.LeftThumb:
                Mappings.LeftThumbMapping = action;
                break;

            case ButtonNames.RightThumb:
                Mappings.RightThumbMapping = action;
                break;

            case ButtonNames.LeftShoulder:
                Mappings.LeftShoulderMapping = action;
                break;

            case ButtonNames.RightShoulder:
                Mappings.RightShoulderMapping = action;
                break;

            case ButtonNames.A:
                Mappings.AMapping = action;
                break;

            case ButtonNames.B:
                Mappings.BMapping = action;
                break;

            case ButtonNames.X:
                Mappings.XMapping = action;
                break;

            case ButtonNames.Y:
                Mappings.YMapping = action;
                break;

            case ButtonNames.LeftTrigger:
                Mappings.LeftTriggerMapping = action;
                break;

            case ButtonNames.RightTrigger:
                Mappings.RightTriggerMapping = action;
                break;

            default:
                throw new ArgumentException();
            }
        }