Ejemplo n.º 1
0
    public void GameOver()
    {
        GameObject g2   = Instantiate(particles);
        var        main = g2.GetComponent <ParticleSystem>();

        main.startColor       = Color.black;
        g2.transform.position = player.transform.position;
        Destroy(player.gameObject);
        GameoverPannel.SetActive(true);
        gameOver = true;
    }
Ejemplo n.º 2
0
 // Start is called before the first frame update
 void Start()
 {
     die     = Resources.Load <AudioClip>("music/die");
     powerup = Resources.Load <AudioClip>("music/power_up");
     jump    = Resources.Load <AudioClip>("music/jump");
     win     = Resources.Load <AudioClip>("music/win");
     //PlayerPrefs.SetInt("justCurrentLevel", -1);
     PauseButton.SetActive(false);
     Physics2D.gravity           = new Vector2(0, 0);
     Application.targetFrameRate = 60;
     player = GameObject.FindGameObjectWithTag("Player");
     GameoverPannel.SetActive(false);
     PauseMenu.SetActive(false);
     WonMenu.SetActive(false);
     Time.timeScale      = 1;
     playerSprite        = player.GetComponent <SpriteRenderer>();
     playerSpriteColor   = playerSprite.color;
     playerSpriteColor.a = 0;
     playerSprite.color  = playerSpriteColor;
     scaleWater          = water.transform.localScale;
     //Audio = FindObjectOfType<AudioSource>();
 }