public void SendPlayerInfoHärpäke(uint[] players) { for (int i = 0; i < players.Length; i++) { NetworkInstanceId id = new NetworkInstanceId(players[i]); GameObject player = ClientScene.FindLocalObject(id); Gamemode.Player p = new Gamemode.Player(-1, player); GameObject gamemode = GameObject.Find("Gamemode"); gamemode.GetComponent <Gamemode>().AddPlayer(p); } }
public void SendPlayerInfoHärpäke(uint[] players) { for (int i = 0; i < players.Length; i++) { NetworkInstanceId id = new NetworkInstanceId(players[i]); GameObject player = ClientScene.FindLocalObject(id); Gamemode.Player p = new Gamemode.Player(-1, player); GameObject gamemode = GameObject.Find("Gamemode"); gamemode.GetComponent<Gamemode>().AddPlayer(p); } }