Ejemplo n.º 1
0
        private void ProcessMatch()
        {
            bot.log("Searching match...");

            bot.wait(3000);

            SearchMatchResult result = client.searchMatch();

            while (result != SearchMatchResult.Ok)
            {
                switch (result)
                {
                case SearchMatchResult.GatekeeperRestricted:
                    bot.warn("Cannot search match. Queue dodge timer. Retrying in 20 seconds.");
                    bot.wait(1000 * 20);
                    break;

                case SearchMatchResult.QueueNotEnabled:
                    client.createLobby(QueueType);
                    bot.warn("Cannot search match. Creating lobby...");
                    bot.wait(1000 * 10);
                    break;

                case SearchMatchResult.InvalidLobby:
                    bot.warn("Cannot search match. Client not ready. Retrying in 10 seconds.");
                    bot.wait(1000 * 10);
                    break;
                }



                result = client.searchMatch();
            }

            bool isMatchFound = false;

            while (!isMatchFound)
            {
                isMatchFound = client.isMatchFound();
                bot.wait(1000);
            }

            while (client.getGameflowPhase() != GameflowPhaseEnum.ChampSelect)
            {
                client.acceptMatch();
                bot.wait(1000);
            }


            bot.log("Match found.");

            //bot.wait(30000);

            //client.Ban();

            GameflowPhaseEnum currentPhase = client.getGameflowPhase();

            int i       = 0;
            int mslimit = 40;

            while (currentPhase != GameflowPhaseEnum.InProgress && i < mslimit)
            {
                if (currentPhase != GameflowPhaseEnum.ChampSelect)
                {
                    bot.log("Game was dodged, finding match....");
                    ProcessMatch();
                    return;
                }
                bot.wait(100);
                client.LockIn();
                bot.wait(100);
                currentPhase = client.getGameflowPhase();
                i++;
            }

            bot.log("Matchmaking finished");
            bot.wait(2000);
            bot.executePattern("GameOn");
            bot.wait(2000);
            bot.log("\n");
            bot.wait(2000);
            bot.log("\n");
            bot.wait(2000);
            bot.log("\n");
            bot.wait(2000);
            bot.log("\n");
        }
Ejemplo n.º 2
0
        private void ProcessMatch()
        {
            bot.log("Searching match...");

            bot.wait(3000);

            SearchMatchResult result = client.searchMatch();

            while (result != SearchMatchResult.Ok)
            {
                switch (result)
                {
                case SearchMatchResult.GatekeeperRestricted:
                    bot.warn("Cannot search match. Queue dodge timer. Retrying in 20 seconds.");
                    bot.wait(1000 * 20);
                    break;

                case SearchMatchResult.QueueNotEnabled:
                    client.createLobby(QueueType);
                    bot.warn("Cannot search match. Creating lobby...");
                    bot.wait(1000 * 10);
                    break;

                case SearchMatchResult.InvalidLobby:
                    bot.warn("Cannot search match. Client not ready. Retrying in 10 seconds.");
                    bot.wait(1000 * 10);
                    break;
                }



                result = client.searchMatch();
            }

            bool isMatchFound = false;

            while (!isMatchFound)
            {
                isMatchFound = client.isMatchFound();
                bot.wait(1000);
            }

            while (client.getGameflowPhase() != GameflowPhaseEnum.ChampSelect)
            {
                client.acceptMatch();
                bot.wait(1000);
            }


            bot.log("Match founded.");

            bot.wait(1500); //

            bool picked = false;

            int championIndex = 0;

            while (!picked)
            {
                if (championIndex > Champions.Length - 1)
                {
                    bot.warn("Unable to continue. No more champions to pick");
                    return;
                }
                ChampionPickResult pickResult = client.pickChampion(Champions[championIndex]);

                switch (pickResult)
                {
                case ChampionPickResult.Ok:
                    bot.log(Champions[championIndex] + " picked successfully");
                    picked = true;
                    break;

                case ChampionPickResult.ChampionNotOwned:
                    bot.warn("Error the request champion is not owned.");
                    break;

                case ChampionPickResult.ChampionPicked:
                    bot.warn("Someone already pick your champion");
                    break;

                default:
                    break;
                }

                championIndex++;

                bot.wait(1000);
            }

            bot.log("Waiting....");

            GameflowPhaseEnum currentPhase = client.getGameflowPhase();

            while (currentPhase != GameflowPhaseEnum.InProgress)
            {
                if (currentPhase != GameflowPhaseEnum.ChampSelect)
                {
                    bot.log("Game was dodged, finding match....");
                    ProcessMatch();
                    return;
                }
                bot.wait(1000);
                currentPhase = client.getGameflowPhase();
            }

            bot.executePattern("Coop");
        }