void Start()
 {
     singleton = this;
     Damage.damageInitialize();
     Map_generator = GetComponent <Map_generator>();
     Map_generator.map_generate();
 }
Ejemplo n.º 2
0
 /// <summary>
 /// Display destination arrow
 /// </summary>
 void setDestineArrow()
 {
     destinPosition = Game_watcher.getDestinationPos();
     thisPosition   = transform.position;
     //Calculate the intersection b/w cam-to-destine line and the screen bounds
     if (destinPosition.z > topCamViewBound)
     {
         intersection(CONSTANTS.DIRECTION.UP);
     }
     else if (destinPosition.z < lowerCamViewBound)
     {
         intersection(CONSTANTS.DIRECTION.DOWN);
     }
     if (destinPosition.x > rightCamViewBound)
     {
         intersection(CONSTANTS.DIRECTION.RIGHT);
     }
     else if (destinPosition.x < leftCamViewBound)
     {
         intersection(CONSTANTS.DIRECTION.LEFT);
     }
     //Destination inside camera view
     if (destinPosition.z <= topCamViewBound && destinPosition.z >= lowerCamViewBound && destinPosition.x <= rightCamViewBound && destinPosition.x >= leftCamViewBound)
     {
         trackArrow.transform.rotation = Quaternion.Euler(90, Game_watcher.getDestinationDir(), 0);
         trackArrow.transform.position = Game_watcher.getDestinationPos();
     }
     //Destination outside camera view
     else
     {
         Vector3 diff = destinPosition - thisPosition;
         trackArrow.transform.rotation = Quaternion.Euler(90, -180 * Mathf.Atan2(diff.z, diff.x) / Mathf.PI, 0);
         trackArrow.transform.position = screen_intersect;
     }
 }
Ejemplo n.º 3
0
    void setPlayerRandomPos()
    {
        int avenue = Random.Range(0, vertical_roads.Count - 1);
        int street = Random.Range(0, horizontal_roads.Count - 1);

        tempVec.x     = (vertical_roads[avenue].upper + vertical_roads[avenue].lower) / 2;
        tempVec.z     = (horizontal_roads[street].upper + horizontal_roads[street].lower) / 2;
        spawnLocation = tempVec;
        Game_watcher.setPlayerPos(tempVec);
    }
Ejemplo n.º 4
0
 private void OnTriggerEnter(Collider other)
 {
     Game_watcher.OnReachDestination(Map_generator.getDistanceTravelled());
 }