Ejemplo n.º 1
0
    //void Set_Sun_Parameters(int x, int y){

    //Sun.transform.position = new Vector3(-5f,x,-5f);
    //Sun_Data.range = x * 3;
    //Sun_Data.intensity = Sun_Data.range/10;

    //}

    void Awake()
    {
        //Set parameters before anything else;
        //Parse first from file before calling Generate Map.
        //TO DO

        //Test Colors *matches units on field right now*
        Color P1Color = new Color(0.0352941f, 0.0747778f, 0.8313726f, 1.0f);
        Color P2Color = new Color(1.0f, 0.0f, 0.8593202f, 1.0f);

        //Add Players
        //TO DO Recieves from what would be the menu or some other stuff before the game scene and load stuff like color rpeference player name, or other junk
        data.Add_Player(P1Color, "Rylander");
        data.Add_Player(P2Color, "Not Rylader");

        data.Day_Number   = 1;
        data.Max_Players  = 2;
        data.Players_Turn = 1;

        //Set Active Map
        data.Set_Active_Map(Map_List.test_map_1);

        //Call Function to Place Tiles into Map
        Generate_Map(data.Map, data.Map_Size);
    }
Ejemplo n.º 2
0
    //void Set_Sun_Parameters(int x, int y){

    //Sun.transform.position = new Vector3(-5f,x,-5f);
    //Sun_Data.range = x * 3;
    //Sun_Data.intensity = Sun_Data.range/10;

    //}

    void Awake()
    {
        data.stam = 20;

        //Set Active Map
        data.Set_Active_Map(Map_List.test_map_1);

        //Call Function to Place Tiles into Map
        Generate_Map(data.Map, data.Map_Size);
    }