Ejemplo n.º 1
0
 void BroadcastValueChange(GameValueChangedComponent changedComponent, float baseDelta, float rangedDelta)
 {
     if (onValueChange != null)
     {
         onValueChange(this, changedComponent, baseDelta, rangedDelta);
     }
 }
Ejemplo n.º 2
0
        void OnHighestLevelChange(GameValue valueChanged, GameValueChangedComponent changedComponent, float baseDelta, float rangedValueDelta)
        {
            int deltaPoints = (int)baseDelta;

            if (deltaPoints > 0)
            {
                rewardsV.AddToBaseValue(deltaPoints);
            }
        }
Ejemplo n.º 3
0
        void OnPointsChange(GameValue valueChanged, GameValueChangedComponent changedComponent, float baseDelta, float rangedValueDelta)
        {
            int basePoints = (int)pointsV.baseValue;

            int newLevel = levelFormula.LevelReached(basePoints);

            if (levelV.baseValue != newLevel)
            {
                levelV.SetBaseValue(newLevel);
            }

            // update 0-1 til next level up (xp bar in ui)
            if (baseDelta > 0)
            {
                BroadcastPointsChange01(basePoints, (int)baseDelta, newLevel);
            }
        }
Ejemplo n.º 4
0
        void OnLevelChange(GameValue valueChanged, GameValueChangedComponent changedComponent, float baseDelta, float rangedValueDelta)
        {
            int newLevel = (int)levelV.baseValue;

            // update xp in case we changed level value outside:
            if (levelFormula.LevelReached(pointsV.baseValue) != newLevel)
            {
                pointsV.SetBaseValue(levelFormula.PointsThreshold(newLevel));
            }

            if (useRewards)
            {
                // prevent farming points
                if (newLevel > highestLevelV.baseValue)
                {
                    highestLevelV.SetBaseValue(newLevel);
                }
            }
        }