internal void UpdateOpponentDeadForTurns(List <int> turns)
        {
            var index = _game.BattlegroundsHeroCount() - 1;

            foreach (var text in _leaderboardDeadForText)
            {
                text.Text = "";
            }
            foreach (var text in _leaderboardDeadForTurnText)
            {
                text.Text = "";
            }
            foreach (var turn in turns)
            {
                if (index < _leaderboardDeadForText.Count && index < _leaderboardDeadForTurnText.Count && index >= 0)
                {
                    _leaderboardDeadForText[index].Text     = $"{turn}";
                    _leaderboardDeadForTurnText[index].Text = turn == 1 ? LocUtil.Get("Overlay_Battlegrounds_Dead_For_Turn") : LocUtil.Get("Overlay_Battlegrounds_Dead_For_Turns");
                }
                index--;
            }
        }