/// <summary> Retrieves a unit by its long (32-bit) id </summary> /// <param name="unitId"> The unit's long id </param> /// <returns> Returns the unit </returns> public Unit GetUnitById(int unitId) { Unit unit = null; GameUnits.TryGetValue(unitId, out unit); return(unit); }
public void GenerateCropRed(GameObject go, string cardName, int x, int y) { if (cropsRed != 0) { if (x < 0 || x > 6 || y < 3 || y > 6) { return; } GameObject newGO = Instantiate(Crop) as GameObject; newGO.transform.position = new Vector3(x, y, 0); newGO.gameObject.GetComponent <OneCropManager> ().cardAsset = go.gameObject.GetComponent <OneCardManager> ().cardAsset; newGO.gameObject.GetComponent <OneCropManager>().ReadCropFromAsset(); cardName = newGO.gameObject.GetComponent <OneCropManager>().cardAsset.name.ToString(); newGO.gameObject.GetComponent <CropPreview> ().PreviewUnit = go.gameObject.GetComponent <CropPreview> ().PreviewUnit; newGO.gameObject.GetComponent <CropPreview> ().PreviewText = go.gameObject.GetComponent <CropPreview> ().PreviewText; //newGO.transform.SetParent (this.gameObject.transform, false); //Debug.Log (collider.gameObject.GetComponent<OneCardManager> ().cardAsset.name); GameUnits c = newGO.GetComponent <GameUnits>(); cards[x, y] = c; //isCreated = true; //Destroy(go.gameObject); cropsRed--; //Debug.Log (cropsRed); } }
public async Task <bool> TryCreateMatch(int numberOfPlayersInMatch, bool botsCanBeUsed) { GameUnits gameUnits = new GameUnits(); List <MatchEntryRequest> requests = battleRoyaleQueueSingletonService .TakeMatchEntryRequests(numberOfPlayersInMatch); //Достать игроков из очереди без извлечения gameUnits.Players = requests .Select(request => request.GetPlayerModel()) .ToList(); //Если нужно дополнить ботами if (0 < gameUnits.Players.Count && gameUnits.Players.Count < numberOfPlayersInMatch) { //и можно дополнить ботами if (botsCanBeUsed) { //дополнить int numberOfBots = numberOfPlayersInMatch - gameUnits.Players.Count; gameUnits.Bots = battleRoyaleBotFactoryService.CreateBotModels(numberOfBots); } } //Достаточно игроков? if (gameUnits.Players.Count + gameUnits.Bots?.Count != numberOfPlayersInMatch) { return(false); } // Присвоить временные id игрокам на один бой List <ushort> playerTmpIds = PlayerTemporaryIdsFactory.Create(gameUnits.Players.Count); for (int i = 0; i < gameUnits.Players.Count; i++) { PlayerModel playerModel = gameUnits.Players[i]; playerModel.TemporaryId = playerTmpIds[i]; } //На каком сервере будет запускаться матч? MatchRoutingData matchRoutingData = matchRoutingDataService.GetMatchRoutingData(); //Сделать запись об матче в БД Match match = await matchDbWriterService .WriteAsync(matchRoutingData, requests.Select(request => request.GetWarshipId()).ToList()); //Создать объект с информацией про бой BattleRoyaleMatchModel matchModel = BattleRoyaleMatchDataFactory.Create(gameUnits, match); //Добавить игроков в таблицу тех кто в бою unfinishedMatchesService.AddPlayersToMatch(matchModel); //Извлечь игроков из очереди battleRoyaleQueue.RemovePlayersFromQueue(matchModel.GameUnits.Players); //Сообщить на гейм сервер await gameServerNegotiatorService.SendRoomDataToGameServerAsync(matchModel); return(true); }
public void GenerateSoldierRed(GameObject go, string cardName, int x, int y) { if (isCreated == false) { if (cards[x, y] != null || ((x >= baseRedX + 1 || x <= baseRedX - 1) && (y != baseRedY)) || ((y >= baseRedY + 1 || y <= baseRedY - 1) && (x != baseRedX))) { return; } GameObject newGO = Instantiate(Soldier) as GameObject; //if (cards [x, y] == null && ((x == baseRedX + 1 || x == baseRedX - 1) && (y == baseRedY)) || ((y == baseRedY + 1 || y == baseRedY - 1) && (x == baseRedX))) newGO.transform.position = new Vector3(x, y, 0); newGO.gameObject.GetComponent <OneSoldierManager> ().cardAsset = go.gameObject.GetComponent <OneCardManager> ().cardAsset; newGO.gameObject.GetComponent <OneSoldierManager> ().ReadSoldierFromAsset(); newGO.gameObject.GetComponent <OneSoldierManager>().isRed = true; cardName = newGO.gameObject.GetComponent <OneSoldierManager>().cardAsset.name.ToString(); newGO.gameObject.GetComponent <SoldierPreview> ().PreviewUnit = go.gameObject.GetComponent <SoldierPreview> ().PreviewUnit; newGO.gameObject.GetComponent <SoldierPreview> ().PreviewText = go.gameObject.GetComponent <SoldierPreview> ().PreviewText; //Debug.Log (collider.gameObject.GetComponent<OneCardManager> ().cardAsset.name); GameUnits s = newGO.GetComponent <GameUnits>(); cards[x, y] = s; soldierList.Add(s); isCreated = true; soldierCard = null; Destroy(go.gameObject); } //if(soldiers[x,y] != null) //Debug.Log (soldiers[x,y].cardAsset.name); }
public void GenerateBasePlayer(int x, int y) { if (isBlueplayer == true) { if (x < 0 || x > 6 || y < 0 || y > 2) { return; } } if (isBlueplayer == false) { if (x < 0 || x > 6 || y < 3 || y > 6) { return; } } GameObject newGO = Instantiate(Base) as GameObject; newGO.gameObject.GetComponent <Base>().isBaseBlue = true; newGO.transform.position = new Vector3(x, y, 0); GameUnits b = newGO.gameObject.GetComponent <GameUnits>(); baseBlueX = x; baseBlueY = y; baseList.Add(newGO.gameObject.GetComponent <Base>()); cards[x, y] = b; baseBlueCreated = true; }
public void MoveSoldier(GameUnits soldierUnit, int x, int y) { if (soldierUnit.gameObject.GetComponent <OneSoldierManager>().cardAsset.TypeOfCard == TypesOfCards.Soldier) { soldierUnit.transform.position = (Vector2.right * x) + (Vector2.up * y); } }
public Sprite getSpriteByType(GameUnits unit, Flavor flavor, bool isSprinkle) { if (coneUnit.Length == 0 && icecreamUnit.Length == 0 && icecreamAndSprinkleUnit.Length == 0) { return(null); } Sprite temp = null; switch (unit) { case GameUnits.Cone: switch (flavor) { case Flavor.Chocolate: temp = coneUnit[0]; break; case Flavor.Orange: temp = coneUnit[1]; break; case Flavor.Vanila: temp = coneUnit[2]; break; default: temp = null; break; } break; case GameUnits.IceCream: switch (flavor) { case Flavor.Chocolate: temp = (isSprinkle) ? icecreamAndSprinkleUnit[0] : icecreamUnit[0]; break; case Flavor.Orange: temp = (isSprinkle) ? icecreamAndSprinkleUnit[1] : icecreamUnit[1]; break; case Flavor.Vanila: temp = (isSprinkle) ? icecreamAndSprinkleUnit[2] : icecreamUnit[2]; break; default: temp = null; break; } break; default: temp = null; break; } return(temp); }
public void SetttingRequirement(GameUnits requireUnit, sugarFlavor flavor, int amount) { this.requireUnit = requireUnit; this.amount = amount; this.sugar_flavor = (requireUnit == GameUnits.Sugar)?sugarFlavor.None:flavor; this.startAmount = amount; requireSprite.sprite = FindObjectOfType <SpriteRefSweetUnit>().getSpriteByType(requireUnit, flavor); }
public void SetRequireBox(GameUnits unit, Flavor coneFlavor, Flavor iceCreamFlavor, bool isSprinkle, int amount) { this.unit = unit; this.coneFlavor = coneFlavor; this.iceCreamFlavor = iceCreamFlavor; this.amount = amount; isSpecial = true; isSet = true; this.isSprinkle = isSprinkle; }
public void SetRequireBox(GameUnits unit, sugarFlavor flavor, int amount) { this.unit = unit; coneFlavor = Flavor.None; iceCreamFlavor = Flavor.None; sugar_flavor = flavor; this.amount = amount; isSpecial = false; isSet = true; }
public void GenerateBaseClient(int x, int y) { GameObject newGO = Instantiate(Base) as GameObject; newGO.gameObject.GetComponent <Base>().isBaseRed = true; newGO.transform.position = new Vector3(x, y, 0); GameUnits b = newGO.gameObject.GetComponent <GameUnits>(); baseRedX = x; baseRedY = y; baseList.Add(newGO.gameObject.GetComponent <Base>()); cards[x, y] = b; baseRedCreated = true; }
public List <PlayerUnit> FindUnitsByGroupId(string groupId) { List <PlayerUnit> units = new List <PlayerUnit>(); try { units = GameUnits.FindAll(delegate(PlayerUnit p) { return(p.Info.GroupId == groupId); }); } catch (NullReferenceException ex) { Debug.Log("Cannot find unit in UnitManager.FindUnitsByGroupId. Error: " + ex.Message); return(new List <PlayerUnit>()); } return(units); }
public PlayerUnit FindGroupMainUnitByGroupId(string groupId) { PlayerUnit unit; try { unit = GameUnits.Find(delegate(PlayerUnit p) { return(p.Info.GroupId == groupId && p.Info.IsGroupMainUnit); }); } catch (Exception) { return(null); } return(unit); }
public static BattleRoyaleMatchModel Create(GameUnits gameUnits, Match match) { BattleRoyaleMatchModel result = new BattleRoyaleMatchModel { MatchId = match.Id, GameServerIp = match.GameServerIp, GameServerPort = match.GameServerUdpPort, GameUnits = new GameUnits { Bots = gameUnits.Bots, Players = gameUnits.Players } }; return(result); }
public void GenerateCrop(GameObject go, string cardName, int x, int y) { if (cropsBlue != 0) { if (isBlueplayer == true) { if (x < 0 || x > 6 || y < 0 || y > 2) { return; } } if (isBlueplayer == false) { if (x < 0 || x > 6 || y < 3 || y > 6) { return; } } GameObject newGO = Instantiate(Crop) as GameObject; newGO.transform.position = new Vector3(x, y, 0); newGO.gameObject.GetComponent <OneCropManager>().cardAsset = go.gameObject.GetComponent <OneCardManager>().cardAsset; newGO.gameObject.GetComponent <OneCropManager>().ReadCropFromAsset(); cardName = newGO.gameObject.GetComponent <OneCropManager>().cardAsset.name.ToString(); newGO.gameObject.GetComponent <CropPreview>().PreviewUnit = go.gameObject.GetComponent <CropPreview>().PreviewUnit; newGO.gameObject.GetComponent <CropPreview>().PreviewText = go.gameObject.GetComponent <CropPreview>().PreviewText; //newGO.transform.SetParent (this.gameObject.transform, false); //Debug.Log (collider.gameObject.GetComponent<OneCardManager> ().cardAsset.name); GameUnits c = newGO.GetComponent <GameUnits>(); cards[x, y] = c; //isCreated = true; cropsBlue--; //Debug.Log (cropsBlue); //Networking action msg = "CGGC|"; msg += cardName + "|"; msg += x.ToString() + "|"; msg += y.ToString(); Debug.Log(msg); client.Send(msg); //End networking action } }
public void MinusMoney(GameUnits units) { audioSource.PlayOneShot(trashClip); anim.SetTrigger("Working"); int moneyMinus = 0; int timeMinus = 0; switch (units) { case GameUnits.Candy: moneyMinus = -20; timeMinus = -3; break; case GameUnits.ConeAndIceCream: moneyMinus = -70; timeMinus = -10; break; case GameUnits.Cone: moneyMinus = -20; timeMinus = -3; break; case GameUnits.PopPop: moneyMinus = -35; timeMinus = -5; break; case GameUnits.Sugar: moneyMinus = -10; timeMinus = -2; break; case GameUnits.Topie: moneyMinus = -35; timeMinus = -5; break; } gameController.AddTime(timeMinus); gameController.AddMoney(moneyMinus); }
public void SettingRequirement(GameUnits units, Flavor coneFlavor, Flavor iceCreamFlavor, bool isSprinkle, int amount) { SpriteRefSweetUnit spriteRef = FindObjectOfType <SpriteRefSweetUnit>(); ConeFlavor = coneFlavor; IceCreamFlavor = iceCreamFlavor; this.amount = amount; this.isSprinkle = isSprinkle; if (this.isSprinkle) { this.requireUnit = GameUnits.ConeAndUceCreamAndSprinkle; } else { this.requireUnit = units; } startAmount = amount; requireTop.sprite = spriteRef.getSpriteByType(GameUnits.IceCream, IceCreamFlavor, this.isSprinkle); requireBot.sprite = spriteRef.getSpriteByType(GameUnits.Cone, ConeFlavor, false); }
public PlayerUnit FindUnitById(string id) { //~ if(_GameUnits == null) //~ { //~ _GameUnits = new List<PlayerUnit>(); //~ return null; //~ } PlayerUnit unit = null; try { unit = GameUnits.Find(delegate(PlayerUnit p) { return(p.Info.Id == id); }); } catch (NullReferenceException ex) { Debug.Log("Cannot find unit in UnitManager.FindUnitById. Error: " + ex.Message); return(null); } return(unit); }
public void SelectSoldierBlue(int x, int y) { //out of bounds if (x < 0 || x > 6 || y < 0 || y > 6) { return; } GameUnits s = cards[x, y]; if (s != null && s.gameObject.GetComponent <OneSoldierManager>().isBlue == true && s.gameObject.GetComponent <OneSoldierManager>().cardAsset.TypeOfCard == TypesOfCards.Soldier) { selectedSoldierCard = s; startDrag = mouseOver; Debug.Log(selectedSoldierCard.gameObject.GetComponent <OneSoldierManager>().cardAsset.name); } else { Debug.Log("nothing there"); } }
public void GenerateCropClient(string cardName, int x, int y) { CardAsset ca = Resources.Load("_crops/" + cardName) as CardAsset; if (ca != null) { Debug.Log("Asset Present"); } else { Debug.Log("No Asset"); } GameObject goTest = Instantiate(Crop) as GameObject; goTest.AddComponent <OneCropManager>(); goTest.AddComponent <CropPreview>(); goTest.GetComponent <OneCropManager>().cardAsset = ca; if (goTest.GetComponent <OneCropManager>().cardAsset != null) { goTest.GetComponent <OneCropManager>().ReadCropFromAsset(); } if (cards[x, y] != null) { return; } GameObject newGO = Instantiate(Crop) as GameObject; newGO.transform.position = new Vector3(x, y, 0); newGO.gameObject.GetComponent <OneCropManager>().cardAsset = goTest.gameObject.GetComponent <OneCropManager>().cardAsset; newGO.gameObject.GetComponent <OneCropManager>().ReadCropFromAsset(); cardName = newGO.gameObject.GetComponent <OneCropManager>().cardAsset.name.ToString(); newGO.gameObject.GetComponent <CropPreview>().PreviewUnit = goTest.gameObject.GetComponent <CropPreview>().PreviewUnit; newGO.gameObject.GetComponent <CropPreview>().PreviewText = goTest.gameObject.GetComponent <CropPreview>().PreviewText; GameUnits c = newGO.GetComponent <GameUnits>(); cards[x, y] = c; }
public void TryMove(int x1, int y1, int x2, int y2) { startDrag = new Vector2(x1, y1); endDrag = new Vector2(x2, y2); selectedSoldierCard = cards [x1, y1]; //MoveSoldier (selectedSoldier, x2, y2); //if out of bounds if (x2 < 0 || x2 >= cards.Length || y2 < 0 || y2 >= cards.Length) { if (selectedSoldierCard != null) { MoveSoldier(selectedSoldierCard, x1, y1); } startDrag = Vector2.zero; selectedSoldierCard = null; return; } if (selectedSoldierCard != null) { //soldier not moved if (endDrag == startDrag) { MoveSoldier(selectedSoldierCard, x1, y1); startDrag = Vector2.zero; selectedSoldierCard = null; return; } if (selectedSoldierCard.moving == false) { MoveSoldier(selectedSoldierCard, x1, y1); startDrag = Vector2.zero; selectedSoldierCard = null; return; } //check if valid move if (selectedSoldierCard.ValidMove(cards, x1, y1, x2, y2) && selectedSoldierCard.moving == true) { cards[x2, y2] = selectedSoldierCard; cards[x1, y1] = null; MoveSoldier(selectedSoldierCard, x2, y2); selectedSoldierCard.moving = false; } else if (selectedSoldierCard.attacking == true) { if (selectedSoldierCard.GetComponent <attack>() == null) { selectedSoldierCard.gameObject.AddComponent <attack>(); } if (selectedSoldierCard.GetComponent <OneSoldierManager>().isBlue) { //Networking action msg = "CATK|"; msg += x1 + "|"; msg += y1.ToString() + "|"; msg += x2.ToString() + "|"; msg += y2.ToString(); client.Send(msg); //End networking action selectedSoldierCard.GetComponent <attack>().doAttack(playerBlue, cards, x1, y1, x2, y2); } else if (selectedSoldierCard.GetComponent <OneSoldierManager>().isRed) { selectedSoldierCard.GetComponent <attack>().doAttack(playerRed, cards, x1, y1, x2, y2); } selectedSoldierCard.moving = false; selectedSoldierCard.attacking = false; } } }
private void RandomRequirementStory() { if (LevelManager.haveConeMachine) { if (LevelManager.haveIceCreamMachine) { if (Random.value <= (LevelManager.IceCreamPercent)) { unit = GameUnits.ConeAndIceCream; switch (Random.Range(0, 3)) { case 0: cone = Flavor.Chocolate; break; case 1: cone = Flavor.Orange; break; case 2: cone = Flavor.Vanila; break; } switch (Random.Range(0, 3)) { case 0: icecream = Flavor.Chocolate; break; case 1: icecream = Flavor.Orange; break; case 2: icecream = Flavor.Vanila; break; } if (Random.value <= (LevelManager.sprinklePercent)) { isSprinkle = true; } else { isSprinkle = false; } } if (LevelManager.haveCandyMachine) { if (Random.value <= LevelManager.candyPercent) { unit = GameUnits.Candy; sugar_flavor = sugarFlavor.None; } else { unit = GameUnits.Sugar; sugar_flavor = sugarFlavor.None; } } if (LevelManager.haveTopieMachine) { if (Random.value <= LevelManager.topiePercent) { unit = GameUnits.Topie; switch (Random.Range(0, 4)) { case 0: sugar_flavor = sugarFlavor.Grape; break; case 1: sugar_flavor = sugarFlavor.Orange; break; case 2: sugar_flavor = sugarFlavor.PineApple; break; case 3: sugar_flavor = sugarFlavor.Stawberry; break; } } } if (LevelManager.havePoppopMachine) { if (Random.value <= LevelManager.PoppopPercent) { unit = GameUnits.PopPop; switch (Random.Range(0, 4)) { case 0: sugar_flavor = sugarFlavor.Grape; break; case 1: sugar_flavor = sugarFlavor.Orange; break; case 2: sugar_flavor = sugarFlavor.PineApple; break; case 3: sugar_flavor = sugarFlavor.Stawberry; break; } } } amount = Random.Range(1, LevelManager.amount); } } else { if (LevelManager.haveCandyMachine) { if (Random.value <= LevelManager.candyPercent) { unit = GameUnits.Candy; sugar_flavor = sugarFlavor.None; } else if (Random.value <= 0.1) { unit = GameUnits.Sugar; sugar_flavor = sugarFlavor.None; } } if (LevelManager.haveTopieMachine) { if (Random.value <= LevelManager.topiePercent) { unit = GameUnits.Topie; switch (Random.Range(0, 4)) { case 0: sugar_flavor = sugarFlavor.Grape; break; case 1: sugar_flavor = sugarFlavor.Orange; break; case 2: sugar_flavor = sugarFlavor.PineApple; break; case 3: sugar_flavor = sugarFlavor.Stawberry; break; } } } if (LevelManager.havePoppopMachine) { if (Random.value <= LevelManager.PoppopPercent) { unit = GameUnits.PopPop; switch (Random.Range(0, 4)) { case 0: sugar_flavor = sugarFlavor.Grape; break; case 1: sugar_flavor = sugarFlavor.Orange; break; case 2: sugar_flavor = sugarFlavor.PineApple; break; case 3: sugar_flavor = sugarFlavor.Stawberry; break; } } } amount = Random.Range(1, LevelManager.amount); } }
private void RandomRequirementEndless() { if (Random.value <= 0.1) { switch (Random.Range(0, 2)) { case 0: unit = GameUnits.Sugar; sugar_flavor = sugarFlavor.None; break; case 1: unit = GameUnits.Candy; sugar_flavor = sugarFlavor.None; break; } } else if (Random.value <= 0.6) { switch (Random.Range(0, 2)) { case 0: unit = GameUnits.Topie; switch (Random.Range(0, 4)) { case 0: sugar_flavor = sugarFlavor.Grape; break; case 1: sugar_flavor = sugarFlavor.Orange; break; case 2: sugar_flavor = sugarFlavor.PineApple; break; case 3: sugar_flavor = sugarFlavor.Stawberry; break; } break; case 1: unit = GameUnits.PopPop; switch (Random.Range(0, 4)) { case 0: sugar_flavor = sugarFlavor.Grape; break; case 1: sugar_flavor = sugarFlavor.Orange; break; case 2: sugar_flavor = sugarFlavor.PineApple; break; case 3: sugar_flavor = sugarFlavor.Stawberry; break; } break; } } else if (Random.value <= 40) { isSpecial = true; } else { unit = GameUnits.Candy; sugar_flavor = sugarFlavor.None; } if (isSpecial) { unit = GameUnits.ConeAndIceCream; switch (Random.Range(0, 3)) { case 0: cone = Flavor.Chocolate; break; case 1: cone = Flavor.Orange; break; case 2: cone = Flavor.Vanila; break; } switch (Random.Range(0, 3)) { case 0: icecream = Flavor.Chocolate; break; case 1: icecream = Flavor.Orange; break; case 2: icecream = Flavor.Vanila; break; } if (Random.value <= 0.35f) { isSprinkle = true; } else { isSprinkle = false; } } amount = Random.Range(1, 4); }
void Awake() { Instance = this; }
public Sprite getSpriteByType(GameUnits unit, sugarFlavor flavor) { if (poppopUnit.Length == 0 && topieUnit.Length == 0) { return(null); } Sprite temp = null; switch (unit) { case GameUnits.PopPop: switch (flavor) { case sugarFlavor.Orange: temp = poppopUnit[0]; break; case sugarFlavor.Stawberry: temp = poppopUnit[1]; break; case sugarFlavor.Grape: temp = poppopUnit[2]; break; case sugarFlavor.PineApple: temp = poppopUnit[3]; break; default: temp = null; break; } break; case GameUnits.Topie: switch (flavor) { case sugarFlavor.Orange: temp = topieUnit[0]; break; case sugarFlavor.Stawberry: temp = topieUnit[1]; break; case sugarFlavor.Grape: temp = topieUnit[2]; break; case sugarFlavor.PineApple: temp = topieUnit[3]; break; default: temp = null; break; } break; case GameUnits.Sugar: temp = commonUnit[0]; break; case GameUnits.Candy: temp = commonUnit[1]; break; case GameUnits.CandyFloss: temp = commonUnit[2]; break; default: temp = null; break; } return(temp); }
public void GenerateClientSoldierRed(string cardName, int x, int y) { isCreated = false; CardAsset ca = Resources.Load("_soldiers/" + cardName) as CardAsset; if (ca != null) { Debug.Log("Asset Present"); } else { Debug.Log("No Asset"); } GameObject goTest = Instantiate(Soldier) as GameObject; goTest.AddComponent <OneSoldierManager>(); goTest.AddComponent <SoldierPreview>(); goTest.GetComponent <OneSoldierManager>().cardAsset = ca; if (goTest.GetComponent <OneSoldierManager>().cardAsset != null) { goTest.GetComponent <OneSoldierManager>().ReadSoldierFromAsset(); goTest.GetComponent <SoldierPreview>().NameText.text = goTest.GetComponent <OneSoldierManager>().cardAsset.name.ToString(); goTest.GetComponent <SoldierPreview>().ManaText.text = goTest.GetComponent <OneSoldierManager>().cardAsset.ManaCost.ToString(); goTest.GetComponent <SoldierPreview>().AttackText.text = goTest.GetComponent <OneSoldierManager>().cardAsset.Attack.ToString(); goTest.GetComponent <SoldierPreview>().HealthText.text = goTest.GetComponent <OneSoldierManager>().cardAsset.MaxHealth.ToString(); goTest.GetComponent <SoldierPreview>().RangeText.text = goTest.GetComponent <OneSoldierManager>().cardAsset.SoldierRange.ToString(); goTest.GetComponent <SoldierPreview>().MovementText.text = goTest.GetComponent <OneSoldierManager>().cardAsset.Movement.ToString(); } else { Debug.Log("No Asset"); } if (isCreated == false) { if (cards[x, y] != null) { return; } GameObject newGO = Instantiate(Soldier) as GameObject; //if (cards [x, y] == null && ((x == baseRedX + 1 || x == baseRedX - 1) && (y == baseRedY)) || ((y == baseRedY + 1 || y == baseRedY - 1) && (x == baseRedX))) newGO.transform.position = new Vector3(x, y, 0); newGO.gameObject.GetComponent <OneSoldierManager>().cardAsset = goTest.gameObject.GetComponent <OneSoldierManager>().cardAsset; newGO.gameObject.GetComponent <OneSoldierManager>().ReadSoldierFromAsset(); newGO.gameObject.GetComponent <OneSoldierManager>().isRed = true; cardName = newGO.gameObject.GetComponent <OneSoldierManager>().cardAsset.name.ToString(); newGO.gameObject.GetComponent <SoldierPreview>().PreviewUnit = goTest.gameObject.GetComponent <SoldierPreview>().PreviewUnit; newGO.gameObject.GetComponent <SoldierPreview>().PreviewText = goTest.gameObject.GetComponent <SoldierPreview>().PreviewText; //Debug.Log (collider.gameObject.GetComponent<OneCardManager> ().cardAsset.name); GameUnits s = newGO.GetComponent <GameUnits>(); cards[x, y] = s; soldierList.Add(s); isCreated = true; soldierCard = null; Destroy(goTest.gameObject); } //GenerateSoldierRed(goTest, cardName, x, y); }
public void setUnitProperty(GameUnits unit, sugarFlavor flavor) { gameUnit = unit; sugar_flavor = flavor; spriteRenderer.sprite = FindObjectOfType <SpriteRefSweetUnit>().getSpriteByType(unit, flavor); }
public void TryAttack(int x1, int y1, int x2, int y2) { selectedSoldierCard = cards[x1, y1]; selectedSoldierCard.GetComponent <attack>().doAttack(playerRed, cards, x1, y1, x2, y2); selectedSoldierCard.GetComponent <attack>().doAttack(playerBlue, cards, x1, y1, x2, y2); }