Ejemplo n.º 1
0
        static void DrawWorld()
        {
            GameMap.DrawWorld();

            for (int i = 0; i < GameUnits.Length; i++)
            {
                if (GameUnits[i] != null)
                {
                    GameUnits[i].DrawWorld();
                }
            }

            for (int i = 0; i < GameUnits.Length; i++)
            {
                if (GameUnits[i] != null)
                {
                    GameUnits[i].DrawGUI();
                }
            }

            DrawEffects(false);

            ActiveGameTool?.DrawWorld();
        }