public InstructionScreen(PlayerIndexEventArgs e, GameToPlay gameToPlay)
     : base("")
 {
     _gameToPlay = gameToPlay;
     _marginLeft = 110;
     _e = e;
 }
Ejemplo n.º 2
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 /// <summary>
 /// Constructor.
 /// </summary>
 public GameplayScreen(GameToPlay action)
 {
     TransitionOnTime = TimeSpan.FromSeconds(1.5);
     TransitionOffTime = TimeSpan.FromSeconds(0.5);
     EasyStorageSettings.SetSupportedLanguages(Language.English);
     _saveDevice = new IsolatedStorageSaveDevice();
     SaveGameGlobal.SaveDevice = _saveDevice;
     _saveDevice.SaveCompleted += SaveDeviceSaveCompleted;
     //This will be used for drag and drop operations
     EnabledGestures = GestureType.FreeDrag |
         GestureType.DragComplete | GestureType.Tap;
     CurrentGameToPlay = action;
     if (action == GameToPlay.NewGame)
     {
         Player.currentLevel = 1;
     }
     else if (action == GameToPlay.SurvivalGame)
     {
         Player.currentLevel = 0;
     }
     else
     {
         if (Player.currentLevel > 1)
             _doLoad = true;
         else
             _doLoad = false;
     }
 }