private string StringifyType(GameToHeadServerMessage type) { switch (type) { case GameToHeadServerMessage.ReqRegister: return("REQ MY REGISTER"); case GameToHeadServerMessage.ReqDetach: return("REQ MY DETACH"); case GameToHeadServerMessage.ReqStatusUpdate: return("REQ STATUS UPD"); case GameToHeadServerMessage.UseMyData: return("REQ USE MY DATA"); case GameToHeadServerMessage.Dummy: return("<DEBUG MSG>"); } return(null); }
private string StringifyType(GameToHeadServerMessage type) { switch (type) { case GameToHeadServerMessage.ReqDetach: return("REQUEST REGISTER"); case GameToHeadServerMessage.ReqRegister: return("REQUEST DETACH"); case GameToHeadServerMessage.ReqStatusUpdate: return("REQUEST STATUS CHANGE"); case GameToHeadServerMessage.UseMyData: return("USE MY CONFIG"); case GameToHeadServerMessage.Dummy: return("<DEBUG MSG>"); } return(null); }
public MessageToHeadServerEventArgs(GameToHeadServerMessage type) { MessageType = type; }
public MessageFromGameServerEventArgs(GameServerEntry server, GameToHeadServerMessage type) { Server = server; MessageType = type; }