Ejemplo n.º 1
0
        private string StringifyType(GameToHeadServerMessage type)
        {
            switch (type)
            {
            case GameToHeadServerMessage.ReqRegister:
                return("REQ MY REGISTER");

            case GameToHeadServerMessage.ReqDetach:
                return("REQ MY DETACH");

            case GameToHeadServerMessage.ReqStatusUpdate:
                return("REQ STATUS UPD");

            case GameToHeadServerMessage.UseMyData:
                return("REQ USE MY DATA");

            case GameToHeadServerMessage.Dummy:
                return("<DEBUG MSG>");
            }
            return(null);
        }
        private string StringifyType(GameToHeadServerMessage type)
        {
            switch (type)
            {
            case GameToHeadServerMessage.ReqDetach:
                return("REQUEST REGISTER");

            case GameToHeadServerMessage.ReqRegister:
                return("REQUEST DETACH");

            case GameToHeadServerMessage.ReqStatusUpdate:
                return("REQUEST STATUS CHANGE");

            case GameToHeadServerMessage.UseMyData:
                return("USE MY CONFIG");

            case GameToHeadServerMessage.Dummy:
                return("<DEBUG MSG>");
            }
            return(null);
        }
Ejemplo n.º 3
0
 public MessageToHeadServerEventArgs(GameToHeadServerMessage type)
 {
     MessageType = type;
 }
 public MessageFromGameServerEventArgs(GameServerEntry server, GameToHeadServerMessage type)
 {
     Server      = server;
     MessageType = type;
 }