public bool DeleteGameTable(int id)
 {
     if (id == 0)
     {
         throw new ArgumentException();
     }
     else
     {
         bool      res   = false;
         GameTable table = GameTableConverter.ConvertFromGameTableModelToGameTable(gameTableDB.GetById(id));
         if (table != null)
         {
             gameTableDB.Delete(GameTableConverter.ConvertFromGameTableToGameTableModel(table));
             res = true;
         }
         return(res);
     }
 }
        public void StartGameTest()
        {
            //Arrange
            GameController   gameController = new GameController();
            IGameDBIF        gameDB         = new GameDB();
            IDeckDBIF        deckDb         = new DeckDB();
            ICGUserDBIF      userDB         = new CGUserDB();
            IGameTableDBIF   gameTableDB    = new GameTableDB();
            List <GameModel> games          = (List <GameModel>)gameDB.GetAll();
            List <CGUser>    users          = CGUserConverter.ConvertFromListOfCGUserModelToListOfCGUser((List <CGUserModel>)userDB.GetAll());
            GameTable        gameTable      = new GameTable {
                Deck      = DeckConverter.ConvertFromDeckModelToDeck(deckDb.GetById(2)),
                seats     = 4,
                TableName = "TestTable",
            };

            if (users.Count > 4)
            {
                for (int i = 0; i < 4; i++)
                {
                    gameTable.Users.Add(users[i]);
                }
            }
            gameTableDB.Insert(GameTableConverter.ConvertFromGameTableToGameTableModel(gameTable));
            gameTable = GameTableConverter.ConvertFromGameTableModelToGameTable(gameTableDB.GetGameTableByTableName("TestTable"));

            //Act
            gameController.StartGame(gameTable);
            List <GameModel> games2 = (List <GameModel>)gameDB.GetAll();

            //Assert
            Assert.AreNotEqual(games.Count, games2.Count);
            //Cleanup
            gameDB.Delete(gameDB.GetByTableId(gameTable.Id));
            gameTableDB.Delete(GameTableConverter.ConvertFromGameTableToGameTableModel(gameTable));
        }
 public void UpdateGameTableSeats(GameTable gameTable, int amount)
 {
     gameTableDB.UpdateGameTableSeats(GameTableConverter.ConvertFromGameTableToGameTableModel(gameTable), amount);
 }