private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "HoopTrigger") { isHooped = true; } if (collision.gameObject.tag == "DeadTrigger") { isDead = true; deathCount += 1; gameManager.SFXGameOver(); } if (collision.gameObject.tag == "ScoreTrigger") { gameManager.ChangeHoopPosition(); score += 1; gameManager.SFXDunk(); } }