Ejemplo n.º 1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.tag == "HoopTrigger")
     {
         isHooped = true;
     }
     if (collision.gameObject.tag == "DeadTrigger")
     {
         isDead      = true;
         deathCount += 1;
         gameManager.SFXGameOver();
     }
     if (collision.gameObject.tag == "ScoreTrigger")
     {
         gameManager.ChangeHoopPosition();
         score += 1;
         gameManager.SFXDunk();
     }
 }