private string GetFilePath()
 {
     Locale[] loadOrder = Localization.GetLoadOrder(false);
     for (int i = 0; i < loadOrder.Length; i++)
     {
         string fileName  = "CREDITS_" + (!this.m_displayingLatestYear ? "2014" : "2015") + ".txt";
         string assetPath = GameStrings.GetAssetPath(loadOrder[i], fileName);
         if (System.IO.File.Exists(assetPath))
         {
             return(assetPath);
         }
     }
     return(null);
 }
    private static string GetFilePathFromCategory(GameStringCategory cat, Locale locale)
    {
        string fileName = string.Format("{0}.txt", cat);

        return(GameStrings.GetAssetPath(locale, fileName));
    }