Ejemplo n.º 1
0
 void ChangeGameStatu(GameStatu statu)
 {
     this.Statu = statu;
     //if(statu == GameStatu.GameFailed || statu == GameStatu.GameSuccessed || statu == GameStatu.GamePaused)
     //{
     //   // Time.timeScale = 0;
     //}
     //else
     //{
     //   // Time.timeScale = 1;
     //}
 }
Ejemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        Screen.SetResolution(1000, 800, false);
        staus     = GameStatu.PLAYING;
        grade     = 0;
        timer     = Time.time;
        Grids     = new Transform[width, height];     //初始化格子
        FallClay += GenerateClay;
        FallClay();
        FallClay += clearFullLine;

        Score.text = "Score:" + grade;         //初始分数
    }
Ejemplo n.º 3
0
        public ActionResult RobotUpdateLimit(Dictionary <string, string> queryvalues)
        {
            int gametype = queryvalues.ContainsKey("gametype") ? Convert.ToInt32(queryvalues["gametype"]) : 0;
            int limit0   = queryvalues.ContainsKey("limit0") ? Convert.ToInt32(queryvalues["limit0"]) : 0;
            int limit1   = queryvalues.ContainsKey("limit1") ? Convert.ToInt32(queryvalues["limit1"]) : 0;
            int limit2   = queryvalues.ContainsKey("limit2") ? Convert.ToInt32(queryvalues["limit2"]) : 0;
            int limit3   = queryvalues.ContainsKey("limit3") ? Convert.ToInt32(queryvalues["limit3"]) : 0;
            int limit4   = queryvalues.ContainsKey("limit4") ? Convert.ToInt32(queryvalues["limit4"]) : 0;


            RobotControl robotCon = new RobotControl();

            ModifyRobotConfig ModifyRobotConfig;

            ModifyRobotConfig = ModifyRobotConfig.CreateBuilder()
                                .SetGameType((uint)gametype)
                                .AddLimit((uint)limit0)
                                .AddLimit((uint)limit1)
                                .AddLimit((uint)limit2)
                                .AddLimit((uint)limit3)
                                .AddLimit((uint)limit4)
                                .Build();

            Bind tbind = Cmd.runClientRobot(new Bind(ServiceCmd.SC_ROBOT_MODIFY, ModifyRobotConfig.ToByteArray()), 12001);

            switch ((CenterCmd)tbind.header.CommandID)
            {
            case CenterCmd.CS_ROBOT_STATU:
                RobotStatus       RobotStatus   = RobotStatus.ParseFrom(tbind.body.ToBytes());
                IList <GameStatu> gameStatuList = RobotStatus.GameStatuList;
                GameStatu         game          = gameStatuList.FirstOrDefault(m => m.GameType == gametype);
                string            limits        = "";
                for (int i = 0; i < game.PlayerLimitList.Count(); i++)
                {
                    limits += game.PlayerLimitList[i] + ",";
                }
                limits = limits.Trim(',');
                return(Json(new
                {
                    res = 1, Data = limits
                }));
            }
            return(Json(new
            {
                res = 0,
                Data = ""
            }));
        }
Ejemplo n.º 4
0
        public void ChangeGameStatu(GameStatu gs)
        {
            if (gs != CurrentStatu)
            {
                switch (gs)
                {
                case GameStatu.Pause:
                    break;

                case GameStatu.Normal:
                    break;

                case GameStatu.GameOver:
                    //FindObjectOfType<PlayerRobotContral>().Contral = false;
                    //todo 显示gameover ui
                    break;

                default:
                    throw new ArgumentOutOfRangeException("gs", gs, null);
                }
            }
        }
Ejemplo n.º 5
0
 void ChangeGameStatu(GameStatu statu)
 {
     this.Statu = statu;
     //if(statu == GameStatu.GameFailed || statu == GameStatu.GameSuccessed || statu == GameStatu.GamePaused)
     //{
     //   // Time.timeScale = 0;
     //}
     //else
     //{
     //   // Time.timeScale = 1;
     //}
 }
Ejemplo n.º 6
0
        public ActionResult RobotManager(Dictionary <string, string> queryvalues)
        {
            //获取全部信息
            RobotControl robotCon = new RobotControl();

            QueryRobotStatu QueryRobotStatu;

            QueryRobotStatu = QueryRobotStatu.CreateBuilder()
                              .SetModuleType(0)
                              .Build();

            Bind tbind = Cmd.runClientRobot(new Bind(ServiceCmd.SC_ROBOT_QUERY, QueryRobotStatu.ToByteArray()), 12001);

            switch ((CenterCmd)tbind.header.CommandID)
            {
            case CenterCmd.CS_ROBOT_STATU:

                RobotStatus                   RobotStatus   = RobotStatus.ParseFrom(tbind.body.ToBytes());
                uint                          moduleType    = RobotStatus.ModuleType;
                IList <GameStatu>             gameStatuList = RobotStatus.GameStatuList;
                ProtoCmd.Service.GameOverView gameOverview  = RobotStatus.GameOverview;
                SystemStatu                   systemStatu   = RobotStatus.SystemStatu;


                RobotSystemStatu robotSystemStatu = new RobotSystemStatu
                {
                    CPUPercent = systemStatu.CpuPercent.ToString(),
                    MemUsed    = systemStatu.MemUsed.ToString(),
                    MemTotal   = systemStatu.MemTotal.ToString(),
                    FlowRate   = systemStatu.FlowRate.ToString(),
                    ConnCnt    = (int)systemStatu.ConnCnt,
                    ConnLimit  = (int)systemStatu.ConnLimit
                };
                robotCon.RobotSystemStatu = robotSystemStatu;

                GameStatu CARSGame     = gameStatuList.FirstOrDefault(m => m.GameType == (int)ModuleType.CARS);
                GameStatu TexasGame    = gameStatuList.FirstOrDefault(m => m.GameType == (int)ModuleType.TEXAS);
                GameStatu TEXAS_EXGame = gameStatuList.FirstOrDefault(m => m.GameType == (int)ModuleType.TEXAS_EX);
                GameStatu ZFBGame      = gameStatuList.FirstOrDefault(m => m.GameType == (int)ModuleType.ZFB);
                GameStatu ZODIACGame   = gameStatuList.FirstOrDefault(m => m.GameType == (int)ModuleType.ZODIAC);


                RobotGameStatu robotGameStatu = new RobotGameStatu
                {
                    CARS     = CARSGame.PlayerCnt,
                    All      = CARSGame.PlayerCnt + TexasGame.PlayerCnt + ZFBGame.PlayerCnt + ZODIACGame.PlayerCnt,
                    Texas    = TexasGame.PlayerCnt,
                    ZFB      = ZFBGame.PlayerCnt,
                    ZODIAC   = ZODIACGame.PlayerCnt,
                    TEXAS_EX = TEXAS_EXGame.PlayerCnt
                };

                RobotDown robotDown = new RobotDown
                {
                    CARS     = CARSGame.IsBet > 0,
                    Texas    = TexasGame.IsBet > 0,
                    ZFB      = ZFBGame.IsBet > 0,
                    ZODIAC   = ZODIACGame.IsBet > 0,
                    TEXAS_EX = TEXAS_EXGame.IsBet > 0
                };
                robotCon.RobotDown      = robotDown;
                robotCon.RobotGameStatu = robotGameStatu;

                RobotPlayerLimit robotPlayerLimit = new RobotPlayerLimit
                {
                    CARSLimit     = CARSGame.PlayerLimitList.ToList(),
                    TexasLimit    = TexasGame.PlayerLimitList.ToList(),
                    ZFBLimit      = ZFBGame.PlayerLimitList.ToList(),
                    ZODIACLimit   = ZODIACGame.PlayerLimitList.ToList(),
                    TEXAS_EXLimit = TEXAS_EXGame.PlayerLimitList.ToList()
                };
                robotCon.RobotPlayerLimit = robotPlayerLimit;
                break;

            case CenterCmd.CS_CONNECT_ERROR:
                break;
            }
            if (Request.IsAjaxRequest())
            {
                return(Json(new
                {
                    res = 1,
                    data = robotCon
                }));
            }

            return(View(robotCon));
        }
Ejemplo n.º 7
0
 /// <summary>
 /// 游戏数据重启
 /// </summary>
 public void GameReStart()
 {
     CurrentStatu = GameStatu.Normal;
 }