private bool onNoConnectionError(NetworkErrors.NoConnectionError evt) { if (showingError) { return(false); } Service.Get <ICPSwrveService>().Error("network_error", "NoConnectionError", gameStateController.CurrentState(), SceneManager.GetActiveScene().name); Log.LogNetworkErrorFormatted(this, "No Connection state: {0}", gameStateController.CurrentState()); clearData(); gameStateController.GoOffline(); showNetworkErrorPrompt("GlobalUI.ErrorMessages.NetworkError.Title", "GlobalUI.ErrorMessages.CheckNetworkConnection"); return(false); }