public override void OnClickButton(string str) { switch (str) { case "Pause": gameStarter.GamePause(); break; case "Continue": gameStarter.GamePause(); break; case "Stop": GameManager.Instance.SceneMode = GameManager.SceneTypes.LobbyScene; break; case "Result": // 결과 저장 Time.timeScale = 1f; EventManager.Notify(EventList.SCORESAVE, (long)(gameStarter.GetPlayerDistance())); GameManager.Instance.SceneMode = GameManager.SceneTypes.LobbyScene; break; case "OneJump": // Debug.Log("OneJump Click"); gameStarter.GetPlayer().GetComponent <FunKi>().OneJump(); break; case "TwoJump": // Debug.Log("TwoJump Click"); gameStarter.GetPlayer().GetComponent <FunKi>().TwoJump(); break; default: return; } }