public void CloneFrom(GameSlot src) { position.X = src.position.X; position.Y = src.position.Y; Child = src.Child; Contents = src.Contents; }
public void TransferSlotFrom(GameSlot src) { Child = src.Child; Contents = src.Contents; src.EmptySlot(); Child.SetPosition(PyroGameManager.GetSlotLocation(X, Y)); }
public void Setup(GameSlotStatus type, GameObject o) { Child = o; this.Contents = type; }
public void EmptySlot() { Child = null; Contents = GameSlotStatus.Empty; }