// Update is called once per frame void Update() { if (!init) { return; } // Wait until the scene is fully loaded if (!transitionFinished) { return; } GameSettingsScreen.Draw(); Util.TranslateRawImage(ref backgroundImage, Globals.BackgroundOffset); float ratio; switch (GameState.TransitionState) { case TransitionState.LeavingLoadScreen: ratio = DrawLoadingScreenTransition(false); if (ratio >= 1.0f) { GameState.TransitionState = TransitionState.ScreenActive; GameState.GameMode = Mode.GameSettings; } break; case TransitionState.ScreenActive: transitionStartTime = -1; break; case TransitionState.EnteringLoadingScreen: ratio = DrawLoadingScreenTransition(true); if (ratio <= 0.0f) { GameState.TransitionState = TransitionState.SwitchingScreens; loadStarted = false; } break; case TransitionState.SwitchingScreens: if (!loadStarted) { Globals.CurrentNoteCollection = new NoteCollection(SongSelection.GetSelectedMetadata()); Globals.CurrentSongMetadata = Globals.CurrentNoteCollection.ParseFile(); Globals.MusicManager.LoadSong(Globals.CurrentSongMetadata.FilePath + Globals.CurrentSongMetadata.SongFilename, Globals.CurrentSongMetadata.BpmEvents); Globals.MusicManager.Offset = Globals.CurrentSongMetadata.PlaybackOffset * 1000; StartCoroutine(Util.SwitchSceneAsync()); loadStarted = true; } break; default: break; } }
// Start is called before the first frame update void Start() { if (!ConfigFile.IsLoaded) { ConfigFile.Load(); } loadingLeft = GameObject.Find("LoadingLeft").GetComponent <RectTransform>(); loadingRight = GameObject.Find("LoadingRight").GetComponent <RectTransform>(); backgroundImage = GameObject.Find("Bg").GetComponent <UnityEngine.UI.RawImage>(); if (backgroundImage != null && backgroundImage.texture != null) { backgroundImage.texture.wrapMode = TextureWrapMode.Repeat; } Bg1.SetColor(ThemeColors.Pink); Bg2.SetColor(ThemeColors.Blue); Bg3.SetColor(ThemeColors.Yellow); Pools.GameSettingOptions = ScriptableObject.CreateInstance <ObjectPooler>(); Pools.GameSettingOptions.SetPool(OptionBase, 10, true, this.gameObject); GameSettingsScreen.Initialize(Selection, ConfirmReject); GameSettingsScreen.SetConfig(ConfigFile.GetTable(Defines.GameConfig)); ConfirmReject.SetActive(false); init = true; }
public static void Update() { configTable = new Dictionary <string, object>() { { Defines.TouchConfig, TouchSettings.GetConfig() }, { Defines.GameConfig, GameSettingsScreen.GetConfig() } }; }
// Update is called once per frame void Update() { // Prevent inputs while the game is transitioning between screens if (GameState.TransitionState == TransitionState.EnteringLoadingScreen || GameState.TransitionState == TransitionState.LeavingLoadScreen) { return; } if (Input.GetButtonDown("Down")) { GameSettingsScreen.ScrollDown(); } else if (Input.GetButtonDown("Up")) { GameSettingsScreen.ScrollUp(); } else if (Input.GetButtonDown("Left")) { GameSettingsScreen.ScrollLeft(); } else if (Input.GetButtonDown("Right")) { GameSettingsScreen.ScrollRight(); } else if (Input.GetButtonDown("Select")) { DialogResult gameSettingResult = GameSettingsScreen.Select(); if (gameSettingResult != DialogResult.NoAction) { bool bIsLangDialogSelected = GameSettingsScreen.IsLanguageDialogSelected(); // save the TOML file here if (gameSettingResult == DialogResult.Confirm && !bIsLangDialogSelected) { ConfigFile.Update(); ConfigFile.Save(); } GameState.TransitionState = TransitionState.EnteringLoadingScreen; GameState.Destination = bIsLangDialogSelected ? Mode.LanguageSelect : Mode.SongSelect; } } }
// Start is called before the first frame update void Start() { if (!ConfigFile.IsLoaded) { ConfigFile.Load(); } loadingLeft = GameObject.Find("LoadingLeft").GetComponent <RectTransform>(); loadingRight = GameObject.Find("LoadingRight").GetComponent <RectTransform>(); Bg1.SetColor(ThemeColors.Pink); Bg2.SetColor(ThemeColors.Blue); Bg3.SetColor(ThemeColors.Yellow); Pools.GameSettingOptions = ScriptableObject.CreateInstance <ObjectPooler>(); Pools.GameSettingOptions.SetPool(OptionBase, 10, true, this.gameObject); GameSettingsScreen.Initialize(Selection, ConfirmReject); GameSettingsScreen.SetConfig(ConfigFile.GetTable(Defines.GameConfig)); ConfirmReject.SetActive(false); init = true; }
void OnSettingsSelected(PlayerIndex playerIndex) { var gameSettingsMenu = GameSettingsScreen.Create(ScreenManager); ScreenManager.AddScreen(gameSettingsMenu, playerIndex); }