public void CancelFire()
    {
        gameSession.AimSmallContr();

        CancelInvoke("Fire");
        myAnim.SetBool("Shooting", false);
        myAnim.SetBool("ShootingWR", false);
        myAnim.SetBool("ShotgunShooting", false);
        myAnim.SetBool("ShotgunShootingWR", false);
    }